ToME: the Tales of Maj'Eyal

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PostPosted: Fri Jan 28, 2011 1:03 pm 

Joined: Sat Mar 01, 2003 4:01 pm
Posts: 1067
Currently zones allow a single level range which affects traps, NPCs, items....

My suggestion: allow to set separate ranges for traps/NPCs/items - although by default, a single level range would still be used for all three.

It shouldn't be too hard and I think it has potential for special zones which have say, extra deadly traps, or weak foes with particularly good treasure, and so on.

Could also be used for the higher difficulties, where you'd want more powerful foes and traps but not loot.

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Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

PostPosted: Sat Jan 29, 2011 4:41 pm 
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10156
Location: Angolwen

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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