ToME: the Tales of Maj'Eyal

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PostPosted: Sun Jul 12, 2015 3:02 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1345
Location: A shallow water area south of Bree
For future engine versions, it would be useful if the local function checkDir() in engine.interface.PlayerRun were somehow accessible to or configurable by modules --- possibly by making it a full-fledged method, or by providing some mechanism to have it check for an Entity property other than 'block_move'.

[My motivation is that T2 has terrain types that block running but not walking, like lava or deep water.]

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PostPosted: Wed Jan 06, 2016 9:44 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10121
Location: Angolwen
will be in 1.4 :)

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PostPosted: Thu Jan 07, 2016 2:22 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1345
Location: A shallow water area south of Bree
darkgod wrote:
will be in 1.4 :)

Excellent! Much obliged.

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