ToME: the Tales of Maj'Eyal

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 Post subject: Gitorious organization
PostPosted: Fri Feb 24, 2012 7:25 pm 
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Perspiring Physicist

Joined: Tue Jul 13, 2010 2:53 pm
Posts: 1332
A few of the devs have a community (unofficial but sanctioned) Gitorious project set up to mirror the official ToME SVN, as well as collect various community projects together. In addition to the mirror we currently have the ToME bugfix addon, the example addon, and the Hirumakai’s Arcane Blade addon. Looking ahead to when that list grows, tiger_eye suggested we set up different projects to collect similarly themed repositories together. The current suggestion is to have the current Tales of Maj'Eyal and T-Engine 4 (community) or te4 project stay clean and only have the tome-bugfix-addon in addition to the SVN mirror, then add a Tales of Maj'Eyal addons or tome4-addons project and a T-Engine 4 modules or te4-modules project. How does this strike people?

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PostPosted: Fri Feb 24, 2012 8:24 pm 
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Sher'Tul

Joined: Mon Nov 24, 2003 2:31 pm
Posts: 1251
Location: South Africa
You should keep the example/tutorial there too.

*my* vision for example/tutorial module is to have a "wizard"... This wizard asks some questions:
Do you want gender (list possibles)
Do you want Races (list possibles)
Do you want classes (list possibles)
Would you want to randomly generate a world (once off, everytime), towns etc.
What is the vital statistics
What is the resources

Then have more wizards for talent generation:
Actives, Passives, Sustains

Have a wizard for item/monster generation.
Add ai, any existing talents, stats, resources, items(to monsters)

So each thing builds on each other.

Each step generates some lua code, so almost a UI for creating your own module.

Obviously one would just start with some features, then just expand from there.


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