ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Sun Oct 16, 2011 10:20 pm 
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Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
Few more:

http://gruesomegames.com/tome4/fearscape.ogg
http://gruesomegames.com/tome4/mummylord.ogg
http://gruesomegames.com/tome4/thalorenpoem.ogg

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PostPosted: Sun Oct 16, 2011 10:34 pm 
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Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
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Location: London, England
One more:

http://gruesomegames.com/tome4/sandpoem.ogg

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PostPosted: Sun Oct 16, 2011 10:49 pm 
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Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
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Location: London, England
This is kinda addictive:

http://gruesomegames.com/tome4/halflingfeet.ogg

Used a different mic with this one - not sure if it's better or not.

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PostPosted: Sun Oct 16, 2011 11:47 pm 
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Thalore

Joined: Wed Sep 21, 2011 4:40 am
Posts: 122
Nice, love the rendition of "Me Likes to Club"!

I want to play too, but I can't find the texts! I looked in the place DarkGod indicated but there's no "chats" directory as far as I can tell. Where exactly do I find these on a Mac?


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PostPosted: Mon Oct 17, 2011 4:08 am 
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Sher'Tul Godslayer

Joined: Mon Mar 14, 2011 10:32 am
Posts: 1709
Location: Canada
snoop wrote:
I want to play too, but I can't find the texts! I looked in the place DarkGod indicated but there's no "chats" directory as far as I can tell. Where exactly do I find these on a Mac?

It's a bit of a bother getting into the data files on a Mac.

1. Right click (or Control + click) on the application
2. Choose "show package contents"
3. From the window that pops up, navigate to Contents/Resources/game/modules
4. You should now see the file "tome-3.9.34.team"
5. Copy the file to another location, such as the desktop
6. Rename it "tome-3.9.34.zip" (choosing to keep the .zip extension in the window that pops up)
7. Double click it, which expands the archive, creating the folder "tome-3.9.34"
8. From the folder "tome-3.9.34", go to "data", then "chats"

After the folder is created, I usually keep it around to check on spoilers and code, and delete the .zip file that I created to clear up the clutter.

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PostPosted: Mon Oct 17, 2011 5:27 am 
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Thalore

Joined: Wed Sep 21, 2011 4:40 am
Posts: 122
Thanks, never would have figured that out on my own...


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PostPosted: Mon Oct 17, 2011 12:51 pm 
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Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
I've set up a spreadsheet here:

https://docs.google.com/spreadsheet/ccc ... E&hl=en_US

It's populated with the lore titles and a few notes. Needs the dialogues added too.

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PostPosted: Wed Oct 26, 2011 8:42 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10056
Location: Angolwen
bump for more!

I'll start adding them in once we have more, because a few here & there would sounds a bit weird IMO

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD


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PostPosted: Tue Nov 08, 2011 6:22 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10056
Location: Angolwen
More! I command thee! :)

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PostPosted: Mon Feb 13, 2012 6:19 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10056
Location: Angolwen
Bump for glory

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PostPosted: Wed Feb 29, 2012 10:30 am 
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Low Yeek

Joined: Wed Feb 29, 2012 9:58 am
Posts: 6
Location: Singapore
How about using a Text to speech (TTS) ?

It can read all the text...


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PostPosted: Wed Feb 29, 2012 7:03 pm 
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Yeek

Joined: Thu Jun 10, 2010 11:43 am
Posts: 10
dusijun wrote:
How about using a Text to speech (TTS) ?

It can read all the text...


That's actually what I first thought of doing (viewtopic.php?f=38&t=28685) but I found out there are people who volunteer for voice acting which is significantly more realistic sounding. TTS might be good for placeholders but it cannot emulate emotion, at least not without tags that mark specific sentences to be read using a different voice package. Also, even if there was a perfect sounding TTS, there are many characters in the game and we might want unique voices for them. That's quite a lot of work.


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