ToME: the Tales of Maj'Eyal

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PostPosted: Thu May 16, 2013 5:54 pm 
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Yeek

Joined: Sun Dec 11, 2011 2:02 am
Posts: 10
I do not know if this is a bug or feature, but it is certainly annoying: AOE abilities only seem to influence tiles visible by the player (or visible by the player the moment the ability is cast).

You can easily check this out in any kind of pit or vault with a room full of critters - entering will give you plenty of healthy monsters left even if they should be dead.

Again, this does NOT mean that those monsters where out of line of sight from the spell center (which would be a reasonable explanation), but from the player character (i.e. like the BFG9000 worked in Quake2).


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PostPosted: Fri May 17, 2013 5:50 am 
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Halfling

Joined: Tue Apr 30, 2013 6:19 am
Posts: 84
I believe they are being protected by the "in a vault" status. They cannot act or be affected until they are activated. Look at them then back out of sight again and they should be affected by future AOEs.


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PostPosted: Fri May 17, 2013 8:34 am 
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Archmage

Joined: Sat Oct 22, 2011 10:31 am
Posts: 394
Yeah but now they are on to you. I would like this behaviour changed. They should "wake up" when the vault door is opened.


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PostPosted: Wed Jul 10, 2013 10:21 pm 
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Archmage

Joined: Fri Jan 17, 2003 9:33 am
Posts: 409
Location: Les Corbi?res sauvages
It's bizarre, right enough - throw a grenade into a room and the guys at a little table in the corner go on eating their bacon sandwiches (real bacon mind, not the sad round stuff from Intermarché) as though nothing had happened. It's not even a Schrödinger's cat affair, when you show your face at the entrance it'll come at you hissing and spitting every time.

On the other hand, it's nice to be no longer mobbed by shadows or silenced/hexed/eviscerated by big black ghostie blokes every time you (or your escort) wander past a vault, minding your own business, and I wonder what hoops would have to be jumped to make the compromise and implement "if a vault door is opened or something like that then take the flag off everyone who feels a gust of fresh air" - suppose it might be a real pain in the programming bum ?


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PostPosted: Thu Jul 11, 2013 3:02 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5770
Some damage effects get projected from the player but can't go through walls :/

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


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PostPosted: Thu Jul 11, 2013 8:31 am 
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Archmage

Joined: Sat Oct 22, 2011 10:31 am
Posts: 394
I would really really like to see this fixed. It's so awkward for a roguelike to have such a superficial approach to this problem, and breaks the mood.


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