ToME: the Tales of Maj'Eyal

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PostPosted: Thu Dec 20, 2018 8:39 pm 
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Higher

Joined: Wed Jun 06, 2018 10:53 am
Posts: 48
I guess many of these issues are hard to avoid due to the procedural generation.

1 row, left to right: Heart of the Gloom - level change, Tempest Peak - pedestal, Lake of Nur - level change.
2 row, left to right: High Peak - level change, Worldmap - near Daikara (I think), Sandworm Lair - the round part of the wall blocks the effect other walls don't.
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Minimap gets clolored dots when you walk into aura. Green dots for life aura, red for spellblaze aura. If you stand on a fake aura dot all other fake dots spawned by the same real aura tile disappear.
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Strange chests.
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PostPosted: Thu Dec 20, 2018 8:43 pm 
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Higher

Joined: Wed Jun 06, 2018 10:53 am
Posts: 48
Reached the limit of 3 attachments.

Suggestion. Shell shield effect icon has a yellow background (I think it is the only effect that has a yellow background), but active sustains use yellow as well. Maybe change to another color.


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