ToME: the Tales of Maj'Eyal

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PostPosted: Thu Dec 20, 2018 7:49 pm 
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Joined: Wed Jun 06, 2018 10:53 am
Posts: 48
Short description.
Tiles with life aura lose it after zone changes or save and reload. Only the central tile (the one with a jar) retains it.

Actual result.
Tiles lose life aura.

Expected result.
Tiles should retain life aura.

Steps to reproduce.
1. Start a new game in developer mode.
2. Create a character with Trollmire start (cornac berserker).
3. If the game generates Trollmire with water, Ctrl+Shift+RMB to kill the character and select "Restart the same character".
4. Reveal the whole map with Ctrl+a -> c. Look for "font of life". Check Trollmire 2 and 3. If there are no fonts of life, Ctrl+Shift+RMB to kill the character and select "Restart the same character". Repeat steps 3 and 4.
5. Stand on tiles with life aura to make sure it works as expected.
6. Change to another level and return or save Ctrl+s and reload Ctrl+Alt+Shift+r.
7. Check tiles again.

Game version.
1.5.10 for windows from ToME site.

Comment.
Commenting out lines 29 and 30 in /tome-1.5.10.team/data/general/grids/forest.lua
Code:
   -- nice_tiler = { method="replace", base={"GRASS_PATCH", 100, 1, 14}},
   -- nice_editer = grass_editer,

seems to fix this issue but only on grass tiles not roads for example.

Changing __SAVEINSTEAD of tiles with life aura before saving also seems to fix it. Example
Code:
__uids[10795].__SAVEINSTEAD = nil

or
Code:
__uids[10795].__SAVEINSTEAD = __uids[10795]:clone()



I also quickly checked Old Forest. Antimagic bush (antimagic aura) and blighted soil (blighted aura) also have this problem.

Another topic with this problem: viewtopic.php?f=42&t=39143


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