ToME: the Tales of Maj'Eyal

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PostPosted: Sat Jun 16, 2018 9:50 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5770
A few tilesets such as the ones used for Ardhungol and the first level of the Temporal Rift are displaying incorrectly when there are diagonally adjacent empty tiles in a field of wall.
Code:
#####
# ###
## ##
### #
#####
For example will display three unconnected chambers despite it being walkable.

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PostPosted: Fri Jun 29, 2018 8:11 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5770
Example showing misleading apparently unconnected tunnels that are walkable. (to the left of the character)
Image

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