ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Tue Dec 11, 2018 4:23 am

All times are UTC




Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: Mon Jan 22, 2018 6:54 am 
Offline
Wayist

Joined: Fri May 16, 2014 6:30 pm
Posts: 29
Game version 1.55, extracted from te4-1.5.5.teae, line 477
elseif typ.wall and typ.wall > 0 then
core.fov.calc_wall(
rx,
rx, -- should this be ry instead?
game.level.map.w,
game.level.map.h,
typ.wall,
typ.halfmax_spots,
typ.start_x,
typ.start_y,
lx - typ.start_x,
ly - typ.start_y,
function(_, px, py)
if typ.block_radius and typ:block_radius(px, py) then return true end
end,
function(_, px, py)
-- Deal damage: wall
addGrid(px, py)
end,
nil)
else


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: Bing [Bot] and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group