ToME: the Tales of Maj'Eyal

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 Post subject: Dreamscape
PostPosted: Fri Nov 17, 2017 8:47 am 
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Joined: Fri Nov 17, 2017 8:11 am
Posts: 2
Code:
[LOG]   Dreaming horror's maelstrom pulls Ariswel in!
[LOG]   #YELLOW##UID:44296:0#Dreaming horror converts some damage to Psi!
[LOG]   #YELLOW##UID:47409:0#Dreaming horror converts some damage to Psi!
[LOG]   #TAN##UID:47409:0#Dreaming horror mentally dismisses some damage!
[LOG]   #CRIMSON##UID:44394:0##fbd578#Ariswel's dream projection#LAST# teleports some damage to Dreaming horror!
[LOG]   #CRIMSON##UID:47503:0#Ariswel's dream projection teleports some damage to Dreaming horror!
[LOG]   Dreaming horror's maelstrom hits Dreaming horror for #YELLOW#18 to psi#LAST#, #CRIMSON#47 teleported#LAST# (65 total damage).
[LOG]   Dreaming horror's maelstrom hits Ariswel's dream projection for #aaaaaa#29 physical#LAST# damage.
[LOG]   Dreaming horror's maelstrom hits Dreaming horror for #TAN#(16 dismissed)#LAST#, #SLATE#(8 resonance)#LAST#, #YELLOW#3 to psi#LAST#, #CRIMSON#32 teleported#LAST# (35 total damage).
[LOG]   Dreaming horror's maelstrom hits Ariswel's dream projection for #CRIMSON#(32 teleported)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]   Dreaming horror's maelstrom hits #fbd578#Ariswel's dream projection#LAST# for #CRIMSON#(47 teleported)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]   Dreaming horror's maelstrom hits Ariswel for #aaaaaa#0 physical#LAST# damage.
Loading tile   player/elf_female/base_shalore_01.png
==SDM 128x128 :: 128x256
Cloned shader 49
[SHADER] setting reset param   tick_start   5214212
[PARTY] New member, add after   Ariswel's dream projection   Ariswel
[ActorObjectUse] useObjectDisable:    Loremaster Greynot's Analysis of the Races - Chapter 3 - Dwarves   inven/slot   1   5   tid   nil
[ActorObjectUse] useObjectDisable:    manasurge rune of the warrior   inven/slot   1   1   tid   nil
[LOG]   #MOCCASIN#Character control switched to Ariswel.
[PROFILE] mounted    online   on /current-profile
[PROFILE] unmounted    online   from /current-profile
[PROFILE] filtering save of    scores    to profile    online
[PROFILE] mounted    online   on /current-profile
[PROFILE] unmounted    online   from /current-profile
Updating zone name   Lake of Nur (3)
[COROUTINE] registering   savefilepipe   thread: 0x20378da0
[LOG]   Ariswel deactivates Feather Wind.
[LOG]   Ariswel is no longer sleeping.
[LOG]   Ariswel deactivates Stone Skin.
[LOG]   The fabric of space around Ariswel stabilizes to normal.
[LOG]   The shield around Ariswel crumbles.
[LOG]   Ariswel deactivates Shielding.
[LOG]   Ariswel is no longer suffering from insomnia.
[LOG]   Ariswel deactivates Arcane Shield.
Saving JSON   true
[LOG]   Saving game...
[SOUND] loading from   /data/sound/actions/death.ogg   :=:   sound "/data/sound/actions/death.ogg" : <static>
C Map size 30:16 :: 480
C Map seens texture: 404 (60x60)
[LOG]   #LIGHT_BLUE#You are brought back from the Dreamscape!
[LOG]   #{bold}#Ariswel the level 22 shalore archmage was battered to death by an unknown on level 3 of Lake of Nur.#{normal}#
C Map minimap texture: 426 (50x50; 64x64)
Loading tile   player/elf_female/base_shalore_01.png
==SDM 128x128 :: 128x256
Cloned shader 49
[SHADER] setting reset param   tick_start   5215794
[SAVEFILE PIPE] new save running in the pipe:   Ariswel   game   ::   game.teag   ::   table: 0x112e2598   =>   table: 0x1cafddc8   (11228)
Loading savefile    /save/ariswel/
Lua Error: /data/timed_effects/other.lua:1843: attempt to index field 'level' (a nil value)
   At [C]:-1 __index
   At /data/timed_effects/other.lua:1843
   At /engine/Game.lua:322 onTickEndExecute
   At /engine/Game.lua:313 tick
   At /engine/GameTurnBased.lua:49 tick
   At /mod/class/Game.lua:1386


So, I was in the Sher'Tul fortress, when I saw a Dreaming horror, which sent me to some dream-level. Before I was sent there, I was wearing a displacement shield. Then my projections started to appear, all wearing displacement shields. Then something was wrong with the health bar of the dreaming horror inside the dream-level - at some points, it showed that it had almost no health (health bar low in the red zone), but if I looked in the actual info about the horror (by dragging my mouse over it) it showed that it had above 80% of health. Then after one of the turns, I received a death message (though I had plenty projections by the time) and then immediately an error message. Also, the dreaming horror had some parameter written in white next to the health parameter (again, in the pop-up appearing when I drag my mouse over it), and it probably didn't work well with my displacement shield, though that's just my guess. Also, I was wearing the ring which splits all your damage into 4 types of elemental damage, though that's probably not important.


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 Post subject: Re: Dreamscape
PostPosted: Fri Nov 17, 2017 6:18 pm 
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Thalore

Joined: Thu May 21, 2015 10:28 pm
Posts: 155
Remove dreaming horrors


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 Post subject: Re: Dreamscape
PostPosted: Fri Nov 17, 2017 9:01 pm 
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Joined: Fri Nov 17, 2017 8:11 am
Posts: 2
Thank you. But how do I do it?


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 Post subject: Re: Dreamscape
PostPosted: Sat Nov 18, 2017 2:55 am 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1059
Location: Yeehaw, pardner
dadito wrote:
Remove dreaming horrors

dado for world leader 2020

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A little bit of a starters guide written by yours truly here.


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