[1.5.5] Object autouse + autoexplore creates inifinite loop

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Relic
Halfling
Posts: 114
Joined: Mon Dec 13, 2004 4:48 pm

[1.5.5] Object autouse + autoexplore creates inifinite loop

#1 Post by Relic »

If you set an object to auto use from the "m" menu, and try using autoexplore once you are healed you can create an infinite loop that blocks exploration.

Basically, I was want Burning Star to trigger if no monsters were seen so it would light the whole level while exploring. Once set and you are healed you type "z" and it goes into an infinite loop of triggering the burning star and resting till it can be triggered again.

Femme_Fatale
Yeek
Posts: 13
Joined: Tue May 23, 2017 6:18 am

Re: [1.5.5] Object autouse + autoexplore creates inifinite l

#2 Post by Femme_Fatale »

This is solvable by simply disabling the "rest until autoexplore" option under game options -> gameplay.


Relic
Halfling
Posts: 114
Joined: Mon Dec 13, 2004 4:48 pm

Re: [1.5.5] Object autouse + autoexplore creates inifinite l

#4 Post by Relic »

Femme_Fatale wrote:This is solvable by simply disabling the "rest until autoexplore" option under game options -> gameplay.
This doesn't work as once you try to rest it goes into an infinite loop.

So it is "rest"+"autouse of object" is what causes the infinite loop.

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