ToME: the Tales of Maj'Eyal

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 Post subject: Save bugs
PostPosted: Sat Mar 18, 2017 9:05 pm 
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Joined: Sat Mar 18, 2017 8:46 pm
Posts: 3
For example:
Melinda's quest.
We on beach. On map loading there autosave.
Right after your appears on map there are pop up dialog screen.
If game will be crashed or anything else (for example, will be force shutdowned) loading will be from this save and pop up dialog message arent appears, monsters arent attacks coz they arent monsters till the dialog, etc. In this quest loading from autosave on appear on map crash the quest fully. There arent way to continue it, end it or get the new quest in this thread. Also, killin Melinda arent also will give nothing, since to get achiev point for prodigies she should die when mages sacrifice her (mages not killed in time).

This save-loading error also appears with escort quests, man dont talk with you, u cant ask him to wait or to say where portal is, but actually, quest can be ended(true) or failed(i not fully sure in it) when man jump into portal or die.

As part of solution there are three ways on my mind.
1. To force ask the scripts after loading what to do with allied units on map and if it 1st/2nd turn - give the popup message after loading. (hardest)
2. Add the action talk with units. (hard and not usefull)
3. Do the forced autosave after these dialogs: Melinda, Escort quests and all the same situations, as the system automatically do with brotherhood of alchemist's quest, for example. (easy)


But, ofcource, it just my minds about this thing.
Sorry, if i do something wrong.

Best regarts, me.


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 Post subject: Re: Save bugs
PostPosted: Sat Mar 18, 2017 11:18 pm 
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Joined: Sat Mar 18, 2017 8:46 pm
Posts: 3
Additional information that wasnt posted: version 1.5.0
Additional information earned after post:
In situation with Melinda on beach, in this case you cant escape from beach. Only way - to kill the Melinda by self. Otherways the system give message like "You cant leave this place till not end your romantics *something*" etc


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