1.4.2 - singularity arrow after effect

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Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

1.4.2 - singularity arrow after effect

#1 Post by Radon26 »

sooo when you fire a singularity arrow, and duck for cover, there is a chance that instead of creating gravity well, in the point of impact, instead it happens in your face.


how it happens...

1) stand next to cover you want to duck behind
2)fire the arrow, so that when you move, the cover will be exactly in between.
3)if the projectile is still in the air, move to cover.
4) watch the fireworks..

weired thing. its not actually exactly in your face.
it seems to be slightly to the side, so 1 square of a wall might not work to reproduce it, should be a proper wall.

thankfully, wardens do no self harm, so you can try it.

Code: Select all

[LOG]	
[LOG]	Sajas casts Singularity Arrow.
[ARCHERY ACQUIRE TARGETS WITH]	fungal elm longbow of power	quiver of elm arrows	nil	nil
[SHOOT] speed	0.8	=>	800
[ARCHERY SHOOT]	Sajas	2178	using weapon:	fungal elm longbow of power	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal elm longbow of power	to:	8	14
Adding entity	41203	after	2178
[LOG]	Sajas deactivates Stealth.
[LOG]	
[LOG]	#00ff00##UID:457:0#Talent Track is ready to use.
[LOG]	
Server latency	16
[LOG]	Sajas retunes the fabric of spacetime.
[LOG]	
[LOG]	#00ff00##UID:778:0#Talent Mucus is ready to use.
[1] = {
  [turns_used] = 0
  [cd] = 20
  [name] = Mucus
  [fct] = function: 0x0cdc7a00
}
[LOG]	Sajas uses Mucus.
[LOG]	
[LOG]	Sajas retunes the fabric of spacetime.
[LOG]	
[LOG]	#PINK#You
yes, i had addons, but i KNOW none of them has anything to do with chronomancy.

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