This has been an annoyance as long as I have played ToME (multiple years).
I am currently in the Temple of Creation, with "Scroll Distance" set to its maximum of 50. However, I am currently on level 3, in the upper right hand corner, and the enemy I am trying to attack is under the overlaid map. I can shift-drag to scroll my character, but then when I try to use a projected weapon (clicking on the weapon icon), it re-uncenters, and I can't target the opponent. Ugh.
Yes I can "solve" this by (temporarily) widening the ToME window (so that it no longer fully fits on my screen), but this is an ugly "solution" IMO. I can name other areas where this happens (such as level 2 of the back entrance to the Vor Armoury), but one example is bad enough!
EDIT: it seems that middle-click on the map followed by hitting enter removes the map, though I only found this out after clicking around with a live enemy, and even now I can't get the map back. The entriety of "overlays" of character/enemy info (particularly when it oscillates from to appearing on the left/right) is another personal annoyance.
I think I also had problems trying to click the "level up" button in the upper left with a golem when playing an alchemist (it would typically want to think this was a movement, and I had to left-click on the golem and manually select "Level Up!" from the menu).
Scrolling problem
Moderator: Moderator
Re: Scrolling problem
Yeah I just tested it again yesterday and the bug is still present from the beta. What happens is simple. If the level is smaller than your screen, then Tome doesn't apply scrolling margins. Which is a big problem when the level is only half a tile smaller than your screen!
Easy way to reproduce : play in 1680x1050 with 32x32 tiles and enter the Trapped! dungeon level.
Easy way to reproduce : play in 1680x1050 with 32x32 tiles and enter the Trapped! dungeon level.
Re: Scrolling problem
Any help for that problem?