If dying in the fortress is designed to prevent reappearing elsewhere, this seems something that should be adjusted. The horror fight at the farportal can often be newbie-bait resulting in rapidly dead characters. And it's not feasible (quite often) to run away given the architecture of the zone, and the room the enemies spawn in. Leaving players with no warning how bad what they're getting into is, combined with no warp-out option on death is almost a case of Spoilers or Die. Which seems contrary to tome's overall design.
Does it actually hurt to add in the capability to respawn elsewhere from the fortress?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project
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DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.