1.1.5 - Corrupted Strength trigger condition

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Doctornull
Sher'Tul Godslayer
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1.1.5 - Corrupted Strength trigger condition

#1 Post by Doctornull »

When a talent sets no_energy='fake', the talent's usage time displays as '1 turn'.

However any talent which has 'no_energy' set to a non-false value will cause Corrupted Strength to not trigger a bonus melee attack.


This is happening in Actor.lua around line 4171.

The trigger for Corrupted Strength ought to be moved outside the use_energy code.
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