Uhhh sorry, I didnt mean to publish it, we still ahve no compile for osx :<
Ah. Well, the good news is that I can stop troubleshooting it.
I know the OS X target is not on your usual build tree, but...why not? Is it a limitation of your toolset? Does the code really have to be hacked manually for each and every release? Is it because the specific version of a third-party library isn't available/current/in the nightlies? I know that you've had other folks help you making the Mac versions, but we haven't had a platform release for the last four significant builds. What's changed since B42, which did (mostly) work?
I understand that a Mac app might require some additional massaging, but I would thought that once you figured out the platform-specific glue and necessary tweaks to the build scripts, subsequent updates would be more or less automatic. It obviously isn't that simple, but I'm curious what the systemic issue is. Why can't OS X be a part of the nightly build cycle?
Mind you, I'm not complaining, but I am concerned. Whatever the problem is, I know that the longer it goes unresolved the harder it will be to make it work. We're at the point where the OS X version is more or less a full generation behind now, and it makes me nervous to see bursts of RC releases with nothing for the platform. What do you think it will take to get the OS X version back on track?