World Map lag and funky display

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kazak 2
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World Map lag and funky display

#1 Post by kazak 2 »

I don't recall seeing anyone else post about this since b31, but at some point in each of my games the World Map just goes bad. I'm not sure at what point it happens, but I think I'm generally around clvls 15 - 20.

Essentially, the tiles on the world map start to sort of bleed together, and the whole thing just lags. Takes a second or two for the little guy to move after hitting a direction. It's really a pain, especially because I end up accidentally bumping into adventurer and orc parties a lot more frequently. Anyway, here's a picture of the "bleed":

Image
Last edited by kazak 2 on Wed Aug 10, 2011 9:31 pm, edited 1 time in total.

martinuzz
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Re: World Map lag and funky display

#2 Post by martinuzz »

I have the same issue

darkgod
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Re: World Map lag and funky display

#3 Post by darkgod »

Can you send me a save, and try to find out exactly when it starts happening
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kazak 2
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Re: World Map lag and funky display

#4 Post by kazak 2 »

Think I just caught it in real time on my latest character, a shalore berserker.

Clvl 25, after finishing Daikara and the Temporal Whatever Levels, walked to the entrance of Angolwen and everything was fine. But when I exited Angolwen, the mountains and grass were jumbled together. By "save", do you just mean the character's save folder in T-Engine/4.0/tome/save? Email it?

Here's another shot of the bleed. At this point, it's not too laggy, but it tends to build throughout the game.
Image

btw, I'm playing on OSX 10.5

darkgod
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Re: World Map lag and funky display

#5 Post by darkgod »

What did you do in angolwen ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

kazak 2
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Re: World Map lag and funky display

#6 Post by kazak 2 »

Well I went there to kill Urkis, but after talking to Linalil I realized I hadn't saved Derth yet, so I walked back out and the tiles were funky. I'm pretty sure that's when it happened.

This happens eventually on all my characters, and it's generally around the time I'm wrapping up Daikara and the temporal warden's quest.

This is on OSX 10.5, btw...

Grey
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Re: World Map lag and funky display

#7 Post by Grey »

I've just had a similar thing on Win7 after doing the Urkis quest. Suddenly the inner mountain tiles (not the edge ones) on the world map turned green.
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Wombat
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Re: World Map lag and funky display

#8 Post by Wombat »

I've been seeing the same thing. It's especially bad in the east where the whole map seemed jumbled. Unfortunately, the save is on my work pc which is behind a corporate firewall and can't send out.

marvalis
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Re: World Map lag and funky display

#9 Post by marvalis »

Do you guys have bug messages in the terminal or the stdout bug report?

http://te4.org/wiki/frequently-asked-questions-tome4

Code: Select all

Platform issues

    How do I view stdout on a Mac?
        Run Terminal.
        You need to navigate to the Contents/MacOS directory inside the T-Engine.app bundle. This will depend on where you installed T-Engine to; if it's in /Applications, then type:
            cd /Applications/T-Engine.app/Contents/MacOS
        Run T-Engine by typing:
            ./T-Engine
        Information logged to stdout will then appear in the terminal window.
        If you want to save stdout for later, you can redirect it to a file using >. e.g. ./T-Engine > ~/tome-stdout.txt.

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