ToME: the Tales of Maj'Eyal

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 Post subject: Sense and Phase door
PostPosted: Mon Jun 21, 2010 4:35 pm 
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Archmage

Joined: Mon May 24, 2010 1:33 pm
Posts: 310
Not sure if this is a bug or a really good strategy, but with a level 5 (4 due to mastery) phase door you can sense enemies, then target them with phase and put them wherever.

Just use corrosive vapor somewhere, sense and phase an enemy into it. :lol:

Actually, you don't even need to see them with sense, as long as you target their square with phase you can teleport them whether you can see them or not.

Also you can target enemies from farther away than you can actually teleport them. :o

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 Post subject: Re: Sense and Phase door
PostPosted: Mon Jun 21, 2010 5:35 pm 
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Sher'Tul

Joined: Wed Apr 27, 2005 1:55 pm
Posts: 1091
My opinion isn't very relevant, but this sounds more of an abuse than a bug to me. (That and it's rather clever!)


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 Post subject: Re: Sense and Phase door
PostPosted: Mon Jun 21, 2010 5:55 pm 
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Archmage

Joined: Mon May 24, 2010 1:33 pm
Posts: 310
There are some rather clever uses for phase door - I hid the merchant in one of the rooms before fighting the bandits.

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 Post subject: Re: Sense and Phase door
PostPosted: Mon Jun 21, 2010 7:53 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10438
Location: Angolwen
I encourage such creative play :)

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 Post subject: Re: Sense and Phase door
PostPosted: Tue Jun 22, 2010 4:14 am 
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Halfling

Joined: Sun May 23, 2010 5:25 am
Posts: 85
You can also target slighty further around corners than you can see. Sense becomes really useful if you have manathrust to approach enemies from the right direction.

Chain lightning makes a poor mans sense, and I use it as my first attack to check if there are other enemies.


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