Can't deactivate talent (Rapid Shots)

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Baker
Higher
Posts: 76
Joined: Tue Jun 08, 2010 12:12 pm

Can't deactivate talent (Rapid Shots)

#1 Post by Baker »

I'm currently playing a Dunadan archer who has the talent "Rapid Shot." Activating the talent seems to work, but deactivating throws the following errors:

Code: Select all

[LOG]	Player deactivates Rapid Shot.
removeTempVal	combat_physspeed	nil	 :=: 	52
stack traceback:
	[C]: in function 'error'
	/engine/Actor.lua:311: in function 'removeTemporaryValue'
	/data/talents/techniques/archery.lua:123: in function 'deactivate'
	/engine/interface/ActorTalents.lua:134: in function </engine/interface/ActorTalents.lua:126>
Lua Error: /engine/interface/ActorTalents.lua:144: /engine/Actor.lua:311: unsupported temporary value type: nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:144 useTalent
	At /engine/interface/PlayerHotkeys.lua:38 activateHotkey
	At /engine/HotkeysDisplay.lua:120 onMouse
	At /mod/class/Game.lua:827 fct
	At /engine/Mouse.lua:42 
SDL 
I'm figuring that the combat_physspeed value wasn't set correctly on activating the talent, which causes the nil error. I've set the cooldown of every skill to 1 for easier testing, but I don't think this has anything to do with the bug. "Aim" toggles fine, for example.

[Edit:] It seems that taking any kind of action or moving the mouse causes the engine to attempt to deactivate the talent again, which obviously makes me lose a turn each time. I don't know how or why that happens, though.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Can't deactivate talent (Rapid Shots)

#2 Post by darkgod »

Fixed thanks
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Post Reply