ToME: the Tales of Maj'Eyal

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 Post subject: Beta 4 - Immediate stuff
PostPosted: Tue Jun 15, 2010 10:16 pm 
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Sher'Tul

Joined: Mon Nov 24, 2003 2:31 pm
Posts: 1252
Location: South Africa
1) Can't resize the window anymore. :-( Can only use it via the menu.
2) Can't quit the "not a game" downloadable module
3) Like the music (both during menu and trollshaws) - But no music during character creation, so music in menu, then no music for character creation, and then music for trollshaws.

Will post more if there is...


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PostPosted: Tue Jun 15, 2010 10:21 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10438
Location: Angolwen
Oh silly me I destroyed the resizing :/ I'll fix it.

Oh and you should not see that install menu it's not ready yet, well whatever ...

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Tue Jun 15, 2010 10:26 pm 
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Low Yeek

Joined: Fri Jun 11, 2010 12:41 am
Posts: 8
Edit: sorry posted this in wrong topic


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PostPosted: Tue Jun 15, 2010 10:35 pm 
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Sher'Tul

Joined: Sat Mar 01, 2003 4:01 pm
Posts: 1067
Minor nitpick: since the starting dungeon is now Trollshaws, it should be mentioned FIRST in the 'Of trolls and damp caves'quest description.

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ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system


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PostPosted: Tue Jun 15, 2010 11:32 pm 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
Moving this to Bugs.

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Jon.


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PostPosted: Tue Jun 15, 2010 11:49 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
- woolen robes should be changed to wool robes :)
- and the apprentice quest is "broken" too, it says the "I have a staff for you" option, when I have no staffs (happened when I immediately gave him staffs after talking to him the first time, subsequent visits did not have this problem.
- related to this, "I have a staff" option is also for rings and amulets, though it doesnt say it.
- and with the merchant quest, make sure that the assassin lord is still alive to do that when you bump into the merchant ;)

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PostPosted: Wed Jun 16, 2010 7:10 am 
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Halfling

Joined: Sun May 23, 2010 5:25 am
Posts: 85
Shoob wrote:
- and the apprentice quest is "broken" too, it says the "I have a staff for you" option, when I have no staffs (happened when I immediately gave him staffs after talking to him the first time, subsequent visits did not have this problem.


Innuendo o.o?


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PostPosted: Wed Jun 16, 2010 7:09 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
a couple more things:
- insane shows up as normal difficulty on saves
- martyrdom have "of its damage dealt" appended to it (right now it just ends in a x%)
- sunflare leaves an unlit spot on the caster.
- when running or resting one moves onto an adjacent item, it is not shown in the bottom left, you have to use another turn for it to display there.
- the greater telepathy amulet should be fixed to only show monsters in its range when you first enter the level not all the monsters (this works fine if you re-enter it though it seems)
- I managed to crash my computer running t4 by getting a stack overflow. (I will see if I can find the documentation.)


registeringislame wrote:
Innuendo o.o?


I didnt intend any, no.

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PostPosted: Thu Jun 17, 2010 2:55 am 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
so I got to the unremarkable cave and triggered the dialog, but when I chose to attack the orc, the elf was the one that became hostile

then when I killed them (both), I tried going up, and it keeps putting me back on the same base level (random except for on the right side), and the level number is decreased by one (right now I am on lvl -1)

and also you can phase door past the sun paladin in the gates of morning... you shouldn't be able to sneak past her without making her hostile.

also if you try move over something that has no price set you get this:
Code:
Lua Error: /mod/class/Store.lua:81: attempt to perform arithmetic on a nil value
   At [C]:-1
   At /mod/class/Store.lua:81 desc
   At /engine/dialogs/ShowStore.lua:118 drawDialog
   At /engine/Dialog.lua:123 display
   At /engine/Game.lua:94 display
   At /mod/class/Game.lua:420

it would be more reasonable to put an error message, such as "The shopkeeper declines to purchase that item." if you try to sell it, and just show the purchase price as 0 gold.

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PostPosted: Thu Jun 17, 2010 7:51 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
while invisible, items do not show messages when you walk over them (in both top and bottom left). (ah, I see why not, I didnt have a light source, maybe make a message, "you stumble on something." in this case?)

you can have more than one hymn up at a time too.

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