ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Thu Dec 12, 2019 10:26 am

All times are UTC




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Chain Lightning
PostPosted: Sun Jun 13, 2010 4:04 pm 
Offline
Archmage

Joined: Mon May 17, 2010 11:56 am
Posts: 300
I died to a bug; chain lightning is not supposed to be able to hit you but...

[LOG] White worm mass hits Zap for #aaaaaa#14.00 physical damage#LAST#.
[LOG] Zap casts Chain Lightning.
USING table: 056B28B0 Chain Lightning
[Chain lightning] targetting 12 33 from 13 34
[Chain lightning] looking for more targets 7 at 12 33 radius 10 from white worm mass
[Chain lightning] found possible actor white worm mass 13 32 distance 1.4142135623731
[Chain lightning] found possible actor cave bear 14 37 distance 4.4721359549996
[Chain lightning] found possible actor white worm mass 12 30 distance 3
[Chain lightning] found possible actor white worm mass 12 31 distance 2
listify 1 table: 09A72F48 true
listify 2 table: 07E03150 true
listify 3 table: 07E04F28 true
listify 4 table: 07E06EE0 true
[Chain lightning] Found targets: 4
[Chain lightning] jumping from 13 34 to 12 33
[SPELL CRIT %] 10.2
[PROJECTOR] starting dam 145
[PROJECTOR] after difficulty dam 145
[PROJECTOR] res 0 1 on dam 155.15
[PROJECTOR] final dam 155.15
[LOG] Zap hits white worm mass for #ROYAL_BLUE#155.15 lightning damage#LAST#.
[LOG] Zap killed white worm mass!
[Chain lightning] jumping from 12 33 to 12 30
[SPELL CRIT %] 10.2
[PROJECTOR] starting dam 159.6
[PROJECTOR] after difficulty dam 159.6
[PROJECTOR] res 0 1 on dam 170.772
[PROJECTOR] final dam 170.772
[LOG] Zap hits white worm mass for #ROYAL_BLUE#170.77 lightning damage#LAST#.
[LOG] Zap killed white worm mass!
[PROJECTOR] starting dam 159.6
[PROJECTOR] after difficulty dam 159.6
[PROJECTOR] res 0 1 on dam 170.772
[PROJECTOR] final dam 170.772
[LOG] Zap hits white worm mass for #ROYAL_BLUE#170.77 lightning damage#LAST#.
[LOG] Zap killed white worm mass!
[Chain lightning] jumping from 12 30 to 12 31
[SPELL CRIT %] 10.2
[Chain lightning] jumping from 12 31 to 14 37
[SPELL CRIT %] 10.2
[PROJECTOR] starting dam 136.8
[PROJECTOR] after difficulty dam 136.8
[PROJECTOR] res 0 1 on dam 146.376
[PROJECTOR] final dam 146.376
[LOG] Zap hits cave bear for #ROYAL_BLUE#146.38 lightning damage#LAST#.
[PROJECTOR] starting dam 136.8
[PROJECTOR] after difficulty dam 136.8
[PROJECTOR] res 0 1 on dam 146.376
[PROJECTOR] final dam 146.376
[LOG] Zap hits Zap for #ROYAL_BLUE#146.38 lightning damage#LAST#.
[Chain lightning] jumping from 14 37 to 13 32
[SPELL CRIT %] 10.2
[PROJECTOR] starting dam 155.4
[PROJECTOR] after difficulty dam 155.4
[PROJECTOR] res 0 1 on dam 166.278
[PROJECTOR] final dam 166.278
[LOG] Zap hits Zap for #ROYAL_BLUE#166.28 lightning damage#LAST#.
[LOG] Zap killed Zap!
bind MOVE_DOWN function: 073ADFC0
bind MOVE_UP function: 073ADB10
bind ACCEPT function: 073A1888
[PROJECTOR] starting dam 155.4
[PROJECTOR] after difficulty dam 155.4
[PROJECTOR] res 0 1 on dam 166.278
[PROJECTOR] final dam 166.278
[LOG] Zap hits white worm mass for #ROYAL_BLUE#166.28 lightning damage#LAST#.
[LOG] Zap killed white worm mass!
299 frames in 10.023 seconds = 29.8314 FPS
[LOG] Today is the 7th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 8th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 9th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 10th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 11th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 12th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 13th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 14th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
76800 ticks in 10 seconds = 7680 TPS
[LOG] Today is the 15th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 16th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 17th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 18th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 19th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 20th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 21th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 22th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 23th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.
[LOG] Today is the 24th Y??vi?« of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 00:00.

[MAIN] rebooting lua state
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: LuaJIT 1.1.5 x86
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
Remapping QUIT_GAME table: 01DA8308
table: 080DE330 1
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
Loading tile border_7_sel.png
Loading tile border_9_sel.png
Loading tile border_1_sel.png
Loading tile border_3_sel.png
bind MOVE_DOWN function: 01D89940
bind MOVE_UP function: 0564FC70
bind ACCEPT function: 01E26AD8
278 frames in 11.686 seconds = 23.7892 FPS
table: 01E4A6F8 1
bind MOVE_DOWN function: 01E27DC0
bind MOVE_UP function: 01E27D70
bind ACCEPT function: 01E27DE8
SDL Activity 1
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
table: 01E27898 1
bind MOVE_DOWN function: 01E4AF18
bind MOVE_UP function: 01E4A090
bind ACCEPT function: 01E4A270
table: 01E27898 2
table: 01E27898 3
81994 ticks in 10.119 seconds = 8102.97 TPS


Top
 Profile  
 
 Post subject: Re: Chain Lightning
PostPosted: Fri Jun 18, 2010 5:45 am 
Offline

Joined: Wed Jun 02, 2010 11:01 pm
Posts: 2
I just got zapped by this bug in beta 4. :( Fortunately, it's not too hard to get back to level 12 with a mage.

Level 5 chain lightning with 1.49 mastery is perhaps a little too eager to kill...


Top
 Profile  
 
 Post subject: Re: Chain Lightning
PostPosted: Sun Jun 20, 2010 11:48 am 
Offline
Halfling

Joined: Sun May 23, 2010 5:25 am
Posts: 85
Killed me too. Only seemed to happen when the lightning was bouncing around a lot. Decided to avoid chain lightning :(


Top
 Profile  
 
 Post subject: Re: Chain Lightning
PostPosted: Sun Jun 20, 2010 8:56 pm 
Offline
Low Yeek

Joined: Sun Jun 20, 2010 8:50 pm
Posts: 9
Also got killed by this. I was in between two rogues immediately to my left and right in the robber quest. I cast chain lightning which hit one rogue, then myself. I suspect the logic for the spell hit one rogue, then went to target the other one, but ran into me en-route.


Top
 Profile  
 
 Post subject: Re: Chain Lightning
PostPosted: Sun Jun 20, 2010 9:00 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10438
Location: Angolwen
Yeah fixed now

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
 Post subject: Re: Chain Lightning
PostPosted: Sun Jun 20, 2010 9:19 pm 
Offline
Low Yeek

Joined: Sun Jun 20, 2010 8:50 pm
Posts: 9
Thank you!

I have to say, I'm amazed by how quick and good you are at fixing bugs, improving quirks, and adding new features. Your sense of game design is great too, every post of yours I see here makes a lot of sense.

Looking forward to the next beta!


Top
 Profile  
 
 Post subject: Re: Chain Lightning
PostPosted: Sun Jun 20, 2010 10:41 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10438
Location: Angolwen
/me bows

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
 Post subject: Re: Chain Lightning
PostPosted: Mon Jun 21, 2010 2:21 am 
Offline
Wayist

Joined: Sat Jun 19, 2010 9:12 am
Posts: 25
Polemarch wrote:
Thank you!

I have to say, I'm amazed by how quick and good you are at fixing bugs, improving quirks, and adding new features. Your sense of game design is great too, every post of yours I see here makes a lot of sense.

Looking forward to the next beta!


Aye, couldn't agree more - Keep up the good work, DG


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group