[1.5.10] Infinite Dungeon quest bugs

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Cadex
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[1.5.10] Infinite Dungeon quest bugs

#1 Post by Cadex »

Rush Hour: doesn't place a marker on the map, per the quest description
Near-Sighted: accepting the challenge didn't add a quest or light radius debuff (nor buff)

Cadex
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Re: [1.5.10] Infinite Dungeon quest bugs

#2 Post by Cadex »

After descending further into the ID...

Rush Hour: It does seem to light up the staircase when you walk close enough for it to be on-screen, but doesn't do anything with the map. Maybe just a misleading description?

Near-Sighted: I got this one again and it worked the second time. Don't think I did anything differently, though.

Relic
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Re: [1.5.10] Infinite Dungeon quest bugs

#3 Post by Relic »

Rush Hour : The map can be bigger than shown in the mini map so sometimes CAPS lock scrolling is needed to figure out where it is.
Near-Sighted : This should be sight radius not lite radius.

Cathbald
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Re: [1.5.10] Infinite Dungeon quest bugs

#4 Post by Cathbald »

lite radius overwrite sight radius if it's bigger though
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Cadex
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Re: [1.5.10] Infinite Dungeon quest bugs

#5 Post by Cadex »

Rush Hour: Yep, it seems you can scroll the screen to find it. It's just that I thought "map" meant the mini-map or the expanded/full-screen map, rather than the dungeon itself. Maybe that's just me.

Near-Sighted: Oops, yeah, it's -7 sight/vision range and not light radius. The quest didn't start and I didn't have either one. I thought I clicked "Accept" at the time, but it's working for me now on later attempts, so I dunno.

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