ToME: the Tales of Maj'Eyal

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PostPosted: Wed Dec 21, 2016 11:32 am 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2245
They get four egos instead of three, which makes a BIG difference.

I've been playing for years but only figured this out yesterday, lol.

The stats seem slightly higher, but it's hard to tell. It's the extra ego that makes all the difference.

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PostPosted: Wed Dec 21, 2016 12:18 pm 
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Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
should be working as intended due to them being in such a conserved quantity


they'll also have better stats than, iirc, anything not from high peak/slime tunnels/sludgenest unique+ due to having stats the equivalent of a level 75 randart

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PostPosted: Thu Dec 22, 2016 5:06 pm 
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Halfling

Joined: Tue Sep 22, 2015 11:53 pm
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I've heard it claimed that the randart just rolls the max possible values, but ster is pretty much right, according to the relevant code it appears to be a lv70 randart with 4 egos


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PostPosted: Thu Dec 22, 2016 10:01 pm 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
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Tryble wrote:
I've heard it claimed that the randart just rolls the max possible values, but ster is pretty much right, according to the relevant code it appears to be a lv70 randart with 4 egos


Yes, that's right. I didn't know objects had levels until I looked into this. I thought there was only the five base materials. It would be cool to have the object level indicated in the tool tip.

Darkgod? Could this be done?

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PostPosted: Thu Dec 22, 2016 11:57 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5497
It is correct that items generate using the area level.

It would however be useless to see the level an item was generated at, as it is just a weighting on the strength of the properties, which are still RNGed.

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PostPosted: Fri Dec 23, 2016 1:45 am 
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Uruivellas

Joined: Fri Oct 10, 2014 4:00 pm
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I think this is fine. I would just like to see some incentive to side with the assassin, to make an opportunity cost. Maybe he could give you a quest to go to some other zone with some kind of powerful reward. It would need to be something worth taking over 3+ merchant randarts, at least for some characters.


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PostPosted: Fri Dec 23, 2016 2:50 am 
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Uruivellas

Joined: Sun May 19, 2013 1:58 am
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Effigy wrote:
I think this is fine. I would just like to see some incentive to side with the assassin, to make an opportunity cost. Maybe he could give you a quest to go to some other zone with some kind of powerful reward. It would need to be something worth taking over 3+ merchant randarts, at least for some characters.


My idea is 3 ego randart but you get to pick an ego for 5k gold or so. Probably way too good though since you can get guaranteed Warmaking, Dragon, or other great egos.

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PostPosted: Fri Dec 23, 2016 12:36 pm 
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Halfling

Joined: Fri Jul 18, 2014 11:48 am
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Quote:
Probably way too good though since you can get guaranteed Warmaking, Dragon, or other great egos.

My dream is double "of quickening" digger + double "of spellbinding" boots. But they're so rare...

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PostPosted: Fri Dec 23, 2016 12:52 pm 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
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I once got double cripple on gloves, and I had Flexible Combat prodigy. 40% cripple rate :-D

I've never seen double alacrity on light armour - that would be beautiful.

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