ToME: the Tales of Maj'Eyal

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PostPosted: Fri Apr 15, 2016 8:47 pm 

Joined: Fri Jul 28, 2006 3:29 am
Posts: 188
On my character sheet I have a whole wack of defensive stats. Some of them are intuitive, but others not so much. Armour is fairly easy to make out, because I can look at the damage I take and figure out if I need more armour or not.

But when it comes to saving throws and defence, I really have no point of reference for what is 'good' or 'bad'. Does anyone have any rough estimates for numbers to aim for? To avoid? Is there a way to figure out if my stats stack up well against the monsters I'm facing?


PostPosted: Fri Apr 15, 2016 11:30 pm 

Joined: Sat Mar 28, 2015 4:07 pm
Posts: 43
Armor directly reduces damage caused by weapons (to include fists/claws/etc, but not including things like magic or mind attacks), but can only block damage up to your Armor value or Hardiness% of the attack, whichever is lower. Defense is a chance to dodge attacks entirely.

Compare saves with mind/spell/phys-power, and compare defense with accuracy. If your numbers are bigger than the enemy's numbers, then you have the advantage. I have no idea what specific numbers to aim for, because I've never needed to pay much attention to them.

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