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The More You Know: Little-known quirks and game mechanics
http://forums.te4.org/viewtopic.php?f=41&t=43659
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Author:  Majestix [ Fri Feb 02, 2018 3:43 pm ]
Post subject:  Re: The More You Know: Little-known quirks and game mechanic

anp wrote:
Majestix wrote:
Everybody (who got this far) knows that Limmir, the jeweler of the Valley of the Moon quest, will add a random third gem to the two that you give him. If you have the "See the Threads" skill, e.g. from the Threads of Fate cloak, then start the skill just before you give Limmir your precious Goedelath Rock, have three rolls of those random gem dice, and choose the best one.


I can think of using the same technique with Wyrm Bile but it needs testing


Nice idea! Will test and report back (unless somebody else beats me to it). Just as an aside, in case people start wondering: this does not work for the merchant artifacts. The spell will fizzle after the first timeline completes, and you will be left with the artifact you got then.

Author:  GlassGo [ Mon Feb 05, 2018 5:06 am ]
Post subject:  Re: The More You Know: Little-known quirks and game mechanic

You don't need to, I didi it many times as Chronomancer and Temporal Warden.
Also I always try to get 12 lvl before I eliminate any early game boss to do just that trick.

Author:  Nasrudith [ Sun May 20, 2018 12:20 am ]
Post subject:  Re: The More You Know: Little-known quirks and game mechanic

Aesthete wrote:
This may not be obvious, but temporal wardens have a lot of ways to proc "on spell hit" effects with their attacks. The chronomancy attack skills are classified as spells on the talent page and work for "on spell hit", and the weapon manifold effects are spells that can proc "on spell hit" themselves too.

Maybe think twice before transmoging that Exiler ring I guess.


Related the proc effects on melee weapons proc on bow shots with recursion and recursive shots can proc further ones. I thought this was a bug at first.

Author:  Chronosplit [ Mon Jun 11, 2018 8:42 pm ]
Post subject:  Re: The More You Know: Little-known quirks and game mechanic

Grim Future can daze escorts and Melinda without harming them. This can't be very well controlled outside of it working on the first guy you fight (if you're using a weapon or talent that can apply Bleak Outcome, not that hard), but it can serve as pseudo-control for them as it makes them stay put for a couple turns otuside of telling them to stay put.

Does that make it more worth 1/1/1+ in Black-Magic? Up to you.

Author:  Tyren [ Mon Jun 11, 2018 11:16 pm ]
Post subject:  Re: The More You Know: Little-known quirks and game mechanic

Repeated See the Treads will charge highly unstable 1h sword Corpathus to the max. Summon a copy of anything that wields it. Use warden's call or projection. It will often make a permanent ally on critical. Then repeat summoning to copy the sword again.

Metaflow rewinds the cooldows of spells, passive spells and ego items. A complete set of Hat of Arcane Understanding with Staff of Arcane Supremacy unlocks metaflow for 5 tier 3 or lower spells (40/40 energy). Take Swift Hands and cast extra Bathe in Lights with stonewalls from earthrunes ego.

Author:  CrazyJ [ Mon Aug 20, 2018 3:03 pm ]
Post subject:  Re: The More You Know: Little-known quirks and game mechanic

If you are playing the EoR campaign and have a quiver of domination, when you assault the Gates of Morning you can dominate Limmir, talk to him and get him to imbue your rings.

Author:  Chronosplit [ Mon Oct 08, 2018 2:35 am ]
Post subject:  Re: The More You Know: Little-known quirks and game mechanic

This is for Adventure or Exploration only, I don' t think any other kind of extra life would result in this. If you should happen to die with Temporal Hounds active, and re-activate it while with The Entity, you can have over the max amount of hounds. Those that were on the ground before you died cannot be called off by deactivating your sustain (at least I don't believe so, didn't happen to me), but they still obey all of your command spells.

Usually this bug/exploit doesn't last for too long because your extra three paradoxical dogs will be killed off at some point, however it does grant you the requirements for Through the Crowd. Also I guess with Exploration you could cover the entire floor with dogs, but I've never tried that.

Author:  Cathbald [ Mon Oct 08, 2018 4:56 am ]
Post subject:  Re: The More You Know: Little-known quirks and game mechanic

Yes you can cover the whole floor, i have a screenshot of Bill surrounded by 20+ dogs, it's funny.
Infinite dogs is the way to speedrun exploration, just get to 10 and then suicide a bunch of times the speed run :p

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