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ToME: the Tales of Maj'Eyal • View topic - The More You Know: Little-known quirks and game mechanics

ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Thu Feb 19, 2015 1:43 am 
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Uruivellas

Joined: Fri Oct 10, 2014 4:00 pm
Posts: 931
I got this idea while reading another thread about a game quirk that was basically unknowable without looking at the source code. While ToME is quite good about presenting relevant information to the player overall, there are a fair number of things in the game that aren't immediately clear. I'm hoping people will respond to this thread with specific examples of things that you had to learn through trial and error, or by source-diving, so I can make a wiki page as an easy reference. I'll update this post as people post more examples. Once I have enough items in the list, I'll reorganize them by category.

1. Staff's accuracy bonus doesn't apply to projectile procs, such as triggering Earthen Missiles through Arcane Combat.
2. Time Shield and Shielding rune cannot crit, whereas most skills that deal damage, heal, or create a damage shield can crit.
3. Some skills, such as Brandish and Rend, are considered spells but deal melee attacks. These attacks use physical crit rather than spell crit.
4. The gold value from selling to vendors versus transmuting is virtually identical, but minor differences appear due to the different rounding methods used. The one notable exception is alchemist stones, which transmute for almost nothing but sell to vendors for a good value. Transmute value is capped at 25 gold; most vendors will pay 25 gold or less per item, but the Derth jeweler will pay up to 30 gold and the Last Hope randart merchant will pay up to 35 gold.
5. Attribute requirements are only checked at the time of allocating talent points or equipping items. If you use items or buffs to temporarily meet the requirements of a talent or item, you can continue to use it without penalty after you no longer meet the requirements. This can also be done to meet the requirements for prodigies.
6. Any character (except undead races) can enter the town of Zigur as long as they have no resource bar for mana, vim, paradox, or positive/negative energy the first time they enter the world map. Once your character has discovered Zigur, they can continue to go there even after gaining one of these resource bars. Ziguranth patrols, on the other hand, will be hostile if you have any spells (including runes) regardless of your resource bars. Archmages can enter Zigur, but can never buy anything and the NPCs will be hostile.
7. The level of enemies in a zone is determined based on your character level the first time you enter a zone, within a certain level range specific to that zone. You can enter and immediately leave a difficult zone at low level and come back later when you're higher level to make the fight easier, although items that spawned on the ground in that zone may decay before you come back.
8. Effects with the same icon don't stack, or they overwrite each other. For instance, damage shields from two different sources don't stack if they show same icon in your effects list. Effects with different icons do stack, such the damage shields from Shielding rune and Time Shield. Damage-over-time effects will sum the damage values (damage per tick * duration) and average the duration values when the effect is reapplied.


Last edited by Effigy on Thu Mar 05, 2015 5:06 am, edited 5 times in total.

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PostPosted: Thu Feb 19, 2015 2:54 am 
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Wyrmic

Joined: Sun Nov 30, 2014 9:06 pm
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PostPosted: Mon Feb 23, 2015 12:25 am 
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Cornac

Joined: Sat Jan 12, 2013 9:34 am
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PostPosted: Thu Mar 05, 2015 3:32 am 
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Thalore

Joined: Sat Sep 27, 2014 11:33 am
Posts: 120
Location: Irkkk
I just thought [1] and [4] may be "bug" not "feature"?


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PostPosted: Thu Mar 05, 2015 3:35 am 
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Uruivellas

Joined: Fri May 24, 2013 4:27 pm
Posts: 717
Transmute/vendor discrepancy is not a bug.
Projectiles not benefitting from an accuracy bonus is... a lack of a feature, not a bug.


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PostPosted: Sun Mar 08, 2015 12:33 pm 
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Sher'Tul

Joined: Fri Apr 23, 2010 4:56 am
Posts: 1050
pretty sure that dual-wielded shields add their block talent levels together - or at least did at one point.


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PostPosted: Tue Mar 10, 2015 8:50 pm 
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Halfling

Joined: Mon Nov 24, 2014 12:01 am
Posts: 80
If the game starts to froze; you're probably dead.
Release classes will, 8 out of 10 times broken.


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PostPosted: Tue Mar 10, 2015 8:58 pm 
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Uruivellas

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PostPosted: Tue May 24, 2016 1:44 pm 
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Halfling

Joined: Mon Apr 18, 2016 9:46 pm
Posts: 100
This should be a sticky! It contains so much helpful information thats pretty hard to acquire yourself.

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PostPosted: Tue Aug 29, 2017 11:55 pm 
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Higher

Joined: Mon Sep 09, 2002 8:06 pm
Posts: 79
Possessors can do Zigur quests if they Possess someone with Anti-Magic, regardless of Magic skills. You don't even need to do the Antimagic training. Granted, Fungus tree is pretty much useless since you can't heal possessed bodies, but it's still interesting.

This can also be done to betray Escort quests, which gives better rewards for certain classes.


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PostPosted: Sat Jan 27, 2018 10:06 pm 
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Halfling

Joined: Thu Feb 05, 2015 5:00 pm
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PostPosted: Mon Jan 29, 2018 8:05 pm 
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Thalore

Joined: Mon Dec 05, 2011 8:25 pm
Posts: 160
v1.5.5

Medical injectors count as objects; among other things, this means the Charm Mastery talent will lower their cooldown. Further, the Charm Mastery gained directly from yeti tissue (and presumably escorts) appears to be a mechanically different talent than the updated one in the survival tree, and they stack (although I think it's multiplicatively rather than additively, so there's a degree of diminishing returns, but still). I expect (but haven't tested) that activatable Tinkers would also qualify.


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PostPosted: Tue Jan 30, 2018 1:16 am 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
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PostPosted: Tue Jan 30, 2018 8:50 am 
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Halfling

Joined: Mon Nov 04, 2013 1:28 am
Posts: 108
Location: St.Petersburg, Russia

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PostPosted: Thu Feb 01, 2018 5:49 am 
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Cornac

Joined: Wed Mar 04, 2015 5:21 pm
Posts: 39
This may not be obvious, but temporal wardens have a lot of ways to proc "on spell hit" effects with their attacks. The chronomancy attack skills are classified as spells on the talent page and work for "on spell hit", and the weapon manifold effects are spells that can proc "on spell hit" themselves too.

Maybe think twice before transmoging that Exiler ring I guess.


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