ToME: the Tales of Maj'Eyal

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PostPosted: Fri Oct 03, 2014 7:36 pm 
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Higher

Joined: Sat Dec 14, 2013 8:14 pm
Posts: 57
Well, I thought it's a rare bug, but it seems many people have reported it, and there's till no fix :(

So, I have also had Melinda quest where you gets ambushed, and then I decided to check out if you can actually save her (not maker her erupt) and reloaded and got on a beach with no enemies and no way to exit save for the Rod.

It seems my only choice is to enter cheat mode but I don't want to lose the option of putting my items into the vault just because I've ran one string of purely cosmetic lua:
game.player:setQuestStatus("love-melinda", engine.Quest.COMPLETED, "saved-beach")

I mean really, it's not like this quest gives you any real benefit except looking at another pretty tile up in your fortress.

So, is it possible to somehow fix this and have your save file intact?


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PostPosted: Sat Oct 04, 2014 1:34 pm 
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Uruivellas

Joined: Fri May 24, 2013 4:27 pm
Posts: 716
Sadly, some mistakes you make in relationships cannot be undone.:)
Other than hand editing saves, there's mot much to suggest.


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PostPosted: Sat Oct 04, 2014 5:20 pm 
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Higher

Joined: Sat Dec 14, 2013 8:14 pm
Posts: 57
Well I'm proficient with hex editing, but I could not find any information about the file format. I guessed *.tea* files are archives, but how to find what I need to change in the contents, that's still a mystery. Plus, judging how you cannot change an addon since it's checksummed, I guess you can't just change save file either for the same reason - checksum won't match.


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PostPosted: Sat Oct 04, 2014 11:49 pm 
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Uruivellas

Joined: Mon Oct 09, 2006 7:47 pm
Posts: 610
Savefiles are lua code and hence, just plain and completely readable text.
The .teax saves are zip archives that can be unzipped to recover the lua files.
If you hand edit a savefile, you can still play, but i think your game will be considered as a cheat.
And I have no idea on the way to modify the code to recover such an error... Well, good luck.


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