ToME: the Tales of Maj'Eyal

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 Post subject: Ghouls
PostPosted: Wed Feb 19, 2014 3:44 am 
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Higher

Joined: Mon Jan 20, 2014 6:44 am
Posts: 45
Is there any classes they are good for?


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 Post subject: Re: Ghouls
PostPosted: Wed Feb 19, 2014 5:49 am 
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Sher'Tul

Joined: Wed Jan 07, 2004 5:01 pm
Posts: 1303
Location: Finland
Chronomancers and Defilers come to mind.

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Stronk is a potent combatant with a terrifying appearance.


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 Post subject: Re: Ghouls
PostPosted: Wed Feb 19, 2014 5:51 am 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
Posts: 543
Sun Paladin for sure, I've heard Berserker, Brawler and Cursed as well.


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 Post subject: Re: Ghouls
PostPosted: Wed Feb 19, 2014 5:57 am 
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Uruivellas

Joined: Sun May 19, 2013 1:58 am
Posts: 784
Necromancer is okay because you can heal your minions and your first racial synergizes with Blurred Mortality. Ghouls can also work on classes that can get 50% stun resistance, because Ghouls start with 50% base stun resistance.

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My wiki page, which contains a guide and resource compilation and class tier list.


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 Post subject: Re: Ghouls
PostPosted: Wed Feb 19, 2014 6:41 am 
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Archmage

Joined: Thu Dec 12, 2013 7:28 pm
Posts: 393
Ghouls make fantastic paradox mages, and I won't comment on Ghoul Temporal Wardens as I have no experience with TWs in general.

The huge hp mod covers a paradox mage's lack thereof, and Celerity and Dimensional Step help to alleviate the Ghoul's global speed penalty by providing move speed & unparalleled mobility, respectively. I've heard that Retch + Redux'ed Ashes to Ashes makes for one hell of a field of death.

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Mewtarthio wrote:
Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.


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 Post subject: Re: Ghouls
PostPosted: Wed Feb 19, 2014 11:40 pm 
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Wyrmic

Joined: Sat Sep 24, 2011 12:15 am
Posts: 256
Another cool effect of the Retch is that it's a regen field for anything that is undead (you included), making it brillant for necromancers that will have only undead minions.
So basically you heal them while damaging the living enemies they're fighting inside of your retch zone.

Though if the enemies are undead, it can be a problem and you must be cautious of where to use it so the effect hit your minions but does not do the same for their opponents


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 Post subject: Re: Ghouls
PostPosted: Fri Feb 21, 2014 9:32 pm 
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Halfling

Joined: Mon Jan 21, 2013 1:51 am
Posts: 94
Corruptor. Flames of Urh'rok cancels out their speed penalty. Ghouls have leap, which helps with corruptor's limited mobility. They have retch and blood grasp for healing. And lots of hp.


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 Post subject: Re: Ghouls
PostPosted: Sat Feb 22, 2014 8:43 am 
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Sher'Tul

Joined: Wed Jan 07, 2004 5:01 pm
Posts: 1303
Location: Finland
Also on top of that Ghoulwarks bring sexy back.

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Stronk is a potent combatant with a terrifying appearance.


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 Post subject: Re: Ghouls
PostPosted: Sun Feb 23, 2014 10:25 pm 
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Halfling

Joined: Tue Nov 06, 2012 5:37 am
Posts: 82
If you like addons, Ghouls make fantastic Flensers, from Doctornull's class pack.

Also, that prodigy that sprays blight and heals you for damage done is an amazing combo with Retch, especially on a Blight-themed class - it's very close to as effective as Cauterize for keeping you alive, and it has the benefit of killing any nearby enemy, as well.

edit: actually, i convinced myself.. time for a ghoul Reaver :)


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 Post subject: Re: Ghouls
PostPosted: Tue Nov 04, 2014 11:15 pm 
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Uruivellas

Joined: Sat Aug 24, 2013 5:55 am
Posts: 690
I just won with a ghoul Cursed… rough start and again, a rough middle, but once you settle in, the thing is a murder-factory.

The only thing that stopped me is Atamathon and that's largely because I just hate trying to take him down so I don't bother.

Healing is your big issue for most of the game because you have no direct heals. Thus, Shielding runes are very important and I unlocked the warrior class with vitality in it, which helped (and also helped deal with status effects).

Still, once you get a good weapon (blighted maul was what I used) you can easily end up dishing out 750-1600 damage per attack, which is pretty sick. I'm sure you can get it significantly higher but I'm not inclined to the kind of hyper-detailed stacking that is required to do that. Honestly, I just want to play a game, not solve math equations.

Still, if you're playing a ghoul then I highly suggest trying a Cursed… if you can get out of the starter dungeon, you'll be in good shape.

Also, take the heart of the sand worm to the altar near the Grand Corruptor and it'll become the corrupted heart of a sand worm… that gives you vile-life which has two really good skills, the first two.

Good luck!


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