ToME: the Tales of Maj'Eyal

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 Post subject: Spellhunt remnants
PostPosted: Sat Dec 08, 2012 12:56 pm 
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Halfling

Joined: Sun Jun 17, 2012 1:15 pm
Posts: 86
What's the deal with these gauntlets?

It says in the description that they can be used to "destroy an arcane item". It seems to destroy only arcane artifacts, and not all of them - for example skullcleaver, prox's lucky halfling foot and bloodletting mail, all tagged 'arcane', do not qualify. Go figure..


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 Post subject: Re: Spellhunt remnants
PostPosted: Sat Dec 08, 2012 1:49 pm 
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Uruivellas

Joined: Tue May 15, 2012 11:44 pm
Posts: 797
laru wrote:
What's the deal with these gauntlets?

It says in the description that they can be used to "destroy an arcane item". It seems to destroy only arcane artifacts, and not all of them - for example skullcleaver, prox's lucky halfling foot and bloodletting mail, all tagged 'arcane', do not qualify. Go figure..


The tier of the artifact has to be higher than the current tier of the gloves. When you destroy the artifact your gloves will level up. The gloves can skip tiers.

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 Post subject: Re: Spellhunt remnants
PostPosted: Sat Dec 08, 2012 2:22 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10124
Location: Angolwen
I changed the description to make it mre obvious

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 Post subject: Re: Spellhunt remnants
PostPosted: Sun Dec 09, 2012 6:26 am 
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Halfling

Joined: Sun Jun 17, 2012 1:15 pm
Posts: 86
Ok, that explains it, thanks. I guess they get pretty powerful at tier 5? And yes, it was probably a good idea to change the description, it's a bit too vague as it is now.


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 Post subject: Re: Spellhunt remnants
PostPosted: Fri Sep 09, 2016 3:57 am 
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Thalore

Joined: Mon Sep 05, 2011 10:07 am
Posts: 146
The description should probably be updated to specify *unique* arcane-powered artifacts, since that seems to be all it'll accept. It sounds (from another thread) like it receives quite a big improvement from T4 to T5 and it becomes a real mage-killer, which is good to know :D


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