ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Tue Sep 23, 2014 6:18 am

All times are UTC




Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: Sat Jan 29, 2011 6:38 am 
Offline
Thalore

Joined: Sun Nov 07, 2010 7:50 am
Posts: 188
My archmage went into level 5 of Dreadfell, then...

I start killing enemies in immediate area around the stair and nearby room, and tried to get some rest, then I start trying to walk and got killed by boredom 2 times...but then I noticed something...the enemies just keep coming, nonstop...I rested for a few turns then they will show up, and to top it off, killing them don't give any exp, but drop items, and they don't have Summoning Destabilization, which I think it means they're not summon either...is it?

Is this intentional or something? If I remember correctly, The Master is supposed to be at lv 9 or 10...

_________________
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...


Top
 Profile  
 
PostPosted: Sat Jan 29, 2011 7:50 am 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 9250
Location: Angolwen
Well how many did you kill, what where they?
And where did they come from (as an arcane it's kinda easy to find :) )

If you believe there is an infinite bug, send me the save I'll have a look

_________________
Frumple wrote:
I believe Shoob said he hit for somewhere in the range of two billion damage. You know something has gone terribly righ... wrong. Terribly wrong. When weapon power is expressed in exponential.


Top
 Profile  
 
PostPosted: Sat Jan 29, 2011 8:05 am 
Offline
Thalore

Joined: Sun Nov 07, 2010 7:50 am
Posts: 188
He's dead...will the save file still be useful?

Still, the problem is that I kill around...I dunno, >50? I didn't keep count, and the exp meter still stuck at 19%...when I teleport to an unexplored area, I kill around 2-3 new enemies and exp jump to 21%...just before his final death, that is...

For what I kill...it's assortments of skel fighters, archers, banshee, dreadmasters, ghast...standard enemies in Dreadfell...

Still got the copy of stdout, but I'm not sure if that'll be helpful...

_________________
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...


Top
 Profile  
 
PostPosted: Sat Jan 29, 2011 8:52 am 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 9250
Location: Angolwen
Hum yes send the stdout.

Not that summon destabilization runs out after a (long) while, so if you retreat too long from a summoner it's back to full power

_________________
Frumple wrote:
I believe Shoob said he hit for somewhere in the range of two billion damage. You know something has gone terribly righ... wrong. Terribly wrong. When weapon power is expressed in exponential.


Top
 Profile  
 
PostPosted: Sat Jan 29, 2011 9:02 am 
Offline
Thalore

Joined: Sun Nov 07, 2010 7:50 am
Posts: 188
Here's the file: http://www.mediafire.com/?x338n60wtnv9vnb

It's 12 mb, so can't upload in the board system...

_________________
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...


Top
 Profile  
 
PostPosted: Sat Jan 29, 2011 3:35 pm 
Offline
Sher'Tul

Joined: Tue May 11, 2010 11:51 pm
Posts: 1396
I had a similar experience yesterday with my Archmage. I was on Dreadfell (7), 2 levels before the end. And the ghouls just kept coming. And coming. And coming. And coming. There was loot everywhere, but I never had enough time to walk around the room and look at it all. Every time I'd pick up a few bits of gold and verify that there were no good items on those tiles, another wave would show up.

I killed off 3 or 4 ghoulkings, eventually, either by pressing toward the center, or waiting for them to arrive in the Room Of Slaughter. I don't know how many more there may be.

After about 2 hours, I save-and-exited and went home.


Top
 Profile  
 
PostPosted: Sat Jan 29, 2011 3:54 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 9250
Location: Angolwen
"The Room of Slaughter" ? ;)

Hum got the savefile still ?

_________________
Frumple wrote:
I believe Shoob said he hit for somewhere in the range of two billion damage. You know something has gone terribly righ... wrong. Terribly wrong. When weapon power is expressed in exponential.


Top
 Profile  
 
PostPosted: Sat Jan 29, 2011 3:58 pm 
Offline
Sher'Tul

Joined: Tue May 11, 2010 11:51 pm
Posts: 1396
The character is still alive and well, on the machine at work. I won't be back there until Monday.

If it helps any, I've got Probability Travel on, and earlier, when I first entered the level, I was jumping all around avoiding the many floaters (dreads, dreadlords, banshees). Once those were gone, I didn't need to jump around so much, but I might have disturbed a significant part of the local population.


Top
 Profile  
 
PostPosted: Sat Jan 29, 2011 4:05 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 9250
Location: Angolwen
Probably :)
IIRC tactical AI summoners do not need to have you in sight to summon, they just need to know about your presence.

Anyway send me that save monday please :)

_________________
Frumple wrote:
I believe Shoob said he hit for somewhere in the range of two billion damage. You know something has gone terribly righ... wrong. Terribly wrong. When weapon power is expressed in exponential.


Top
 Profile  
 
PostPosted: Sat Jan 29, 2011 4:26 pm 
Offline
Thalore

Joined: Sun Nov 07, 2010 7:50 am
Posts: 188
Well, that's pretty interesting...although in my case it's all types of undeads generated in Dreadfell possible...is there any enemy summoner who can summon those other than the Master?

_________________
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...


Top
 Profile  
 
PostPosted: Sat Jan 29, 2011 6:44 pm 
Offline
Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
Posts: 1080
At the very least the upper tier vampire can summon skeletons (degen, warrior, archer, mage) and ghouls. Dunno 'bout anything else.


Top
 Profile  
 
PostPosted: Sun Jan 30, 2011 5:47 am 
Offline
Archmage

Joined: Fri Dec 03, 2010 5:34 pm
Posts: 332
I had similar situation in elven ruins, where fire wyrm was spawning firedrakes and firedrakes were spawning hatchlings. By luck I was teleported near wyrm and killed it, that stopped endless chain of drakes/hatchlings.


Top
 Profile  
 
PostPosted: Mon Jan 31, 2011 2:18 pm 
Offline
Sher'Tul

Joined: Tue May 11, 2010 11:51 pm
Posts: 1396
darkgod wrote:
Anyway send me that save monday please :)


It's 47 MB. I don't suppose there's any way to extract just the relevant bits....


Top
 Profile  
 
PostPosted: Mon Jan 31, 2011 2:24 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 9250
Location: Angolwen
Only send game.teag when you are saved inside the dreadfell

_________________
Frumple wrote:
I believe Shoob said he hit for somewhere in the range of two billion damage. You know something has gone terribly righ... wrong. Terribly wrong. When weapon power is expressed in exponential.


Top
 Profile  
 
PostPosted: Mon Jan 31, 2011 3:09 pm 
Offline
Sher'Tul

Joined: Tue May 11, 2010 11:51 pm
Posts: 1396
Still 10 MB, which seems excessive... emailed.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group