ToME: the Tales of Maj'Eyal

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 Post subject: Re: The unlockables
PostPosted: Sun Mar 19, 2017 3:31 pm 
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Wyrmic

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 246
The new Stone Warden unlock requires a Dwarf to have 10 levels in Spell talents and 10 levels in Wild-Gift talents. AFAIK unlocking Stone Warden the fastest would require:

-From the start with no unlocks: either Arcane Blade, Shadowblade, or Alchemist (Doombringer with Ashes, Writhing One with Cults), 10 spell talent levels and 10 generics into Harmony which is gained by eating the Sandworm Queen's Heart. Alchemist is probably the best way to go with this, as it tends to have many Generics to dump as well as stat points for building WIL early. Shadowblade can also appreciate some early WIL for sustains.
-A Wyrmic taking the Undead or Scourge Drake tree, with 10 talent levels put into it and the other 10 into other drake aspects/Fungus/Call of the Wild. (You'll most likely have the Wild-Gift side ready by the time you get the first Cat point, so after that just max out Raze/Tentacled Wings and five more into whatever else with +mag equipment.)
-Any Mage/Corruptor/Demented with Harmony or any Wilder (excluding Oozemancer) with Light, Chants, Vile Life, or Divination, and 10 levels put into it.
-Adventurer with 10 levels in Spell and Wild-Gift trees. The simplest route.
-Any character that both takes an escort Spell tree and Harmony, but that's a lot of investment. Worldly Knowledge would help with the escort side if you'd really want to.

Runes and infusions count towards this. So one can use nature infusions for three towards the Wild-Gift count as a magic using class.

(Alternatively, wilder_stone_warden = true still works. Looks like it was just taken out of the relevant documents on update.)

EDIT: Update for Cults.


Last edited by Chronosplit on Mon Sep 03, 2018 11:25 pm, edited 5 times in total.

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 Post subject: Re: The unlockables
PostPosted: Sun May 20, 2018 9:43 am 
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Spiderkin

Joined: Sun Dec 22, 2013 2:22 pm
Posts: 509
Could someone update the FC stuff too thx.

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 Post subject: Re: The unlockables
PostPosted: Sun May 20, 2018 2:19 pm 
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Wyrmic

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 246
Mankeli wrote:
Could someone update the FC stuff too thx.

I was going to save this for later, but this is the allow_build.profile addition:
Code:
race_drem = true
race_krog = true
wyrmic_scourge = true
demented_cultist_entropy = true
cosmetic_class_alchemist_glass_golem = true


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 Post subject: Re: The unlockables
PostPosted: Mon May 21, 2018 10:35 pm 
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Higher

Joined: Tue Nov 20, 2012 7:07 am
Posts: 69
Chronosplit wrote:
Mankeli wrote:
Could someone update the FC stuff too thx.

I was going to save this for later, but this is the allow_build.profile addition:
Code:
race_drem = true
race_krog = true
wyrmic_scourge = true
demented_cultist_entropy = true
cosmetic_class_alchemist_glass_golem = true

Weird, works for everything else except FC stuff


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 Post subject: Re: The unlockables
PostPosted: Sat Sep 01, 2018 8:20 am 
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Low Yeek

Joined: Sat May 16, 2015 8:46 pm
Posts: 5
Hello,

I have DLC Ashes of Urhrok only and donator.
The game says "20/21 class unlocks", but I can't find any clue of which class is still locked.
Any idea ?

Here is my allow_build.profile :

Quote:
tutorial_done = true
undead_ghoul = true
cosmetic_class_alchemist_drolem = true
mage_tempest = true
wilder_wyrmic = true
mage_pyromancer = true
campaign_infinite_dungeon = true
psionic_mindslayer = true
campaign_arena = true
wilder_summoner = true
psionic_solipsist = true
adventurer = true
corrupter = true
divine_anorithil = true
rogue_poisons = true
birth_zigur_sacrifice = true
chronomancer_paradox_mage = true
race_doomelf = true
rogue_skirmisher = true
wilder = true
warrior_brawler = true
divine_sun_paladin = true
mage_necromancer = true
chronomancer_temporal_warden = true
corrupter_reaver = true
mage_geomancer = true
corrupter_demonologist = true
undead = true
race_ogre = true
afflicted_cursed = true
rogue_marauder = true
corrupter_corruptor = true
race_giant = true
yeek = true
cosmetic_race_dwarf_female_beard = true
cosmetic_race_human_redhead = true
afflicted = true
divine = true
psionic = true
cosmetic_bikini = true
wilder_oozemancer = true
mage = true
chronomancer = true
birth_transmo_chest = true
undead_skeleton = true
mage_cryomancer = true
afflicted_doomed = true

Thanks !


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 Post subject: Re: The unlockables
PostPosted: Sat Sep 01, 2018 8:55 am 
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Wayist

Joined: Sat Jun 30, 2018 8:50 am
Posts: 29
Stone warden? Look at top of page for info about it.


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 Post subject: Re: The unlockables
PostPosted: Sat Sep 01, 2018 10:02 am 
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Low Yeek

Joined: Sat May 16, 2015 8:46 pm
Posts: 5
Ah ok, i didnt realize that stone warden was locked again, even if I had unlocked before this change...

Thank you !


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 Post subject: Re: The unlockables
PostPosted: Mon Sep 03, 2018 8:25 pm 
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Wyrmic

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 246
That reminds me, I never updated that post for Cults. Done I think?

Does anyone know if a Drem can unlock Stone Warden, because backstory and the fact that one can be a SW?


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