Hello all.
A year ago I did my very own 7DRL challenge. It actually was my first serious attempt at a game ever and to increase the challenge I choose Unity3D to be the engine I would use. Well, things went great and
Snowfallen 1.0 was born. Of course, the game was very basic but still fully playable. It even had a boss fight in the end.
Attachment:
File comment: Screenshot Snowfallen 1.0
final_2.jpg [ 137.65 KiB | Viewed 918 times ]
A month later I spent seven more days on Snowfallen to implement some things like random item generation and a graphical inventory interface. I uploaded the changes to my itch.io account. This is still the current version of Snowfallen.
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File comment: Screenshot Snowfallen 1.1
v1.1_1_inventory.jpg [ 92.95 KiB | Viewed 918 times ]
So, why am I here and posting this? Well, I decided that I wanted to concentrate more on game design and less on all the technical stuff. Unity3D ist great and flexible but it is also rather complex and a little over the top for a small game like Snowfallen. So I looked around for a more suitable engine and - of course - ended up here. I am a regular player of tome4 for years.
I am currently porting Snowfallen to the t-engine. It is still in early development and there isn't a playable version yet but I surely will get there and wanted you guys to know that there is another project using the t-engine. Of course, the new Snowfallen version will fall under the GPL.
Let's end with a screenshot of the current state:
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File comment: Screenshot current version
Snowfallen_t4e.jpg [ 157.47 KiB | Viewed 918 times ]
If you are interested you can get the current (Unity) version for free at:
https://almondbun.itch.io/snowfallenSo, stay tuned. There is more to come.
