ToME: the Tales of Maj'Eyal

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PostPosted: Mon Nov 13, 2017 10:40 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10228
Location: Angolwen
BDota, sent a pull request on github to make ascii look (IMO) better :)

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Mon Nov 13, 2017 8:45 pm 
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Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
Darkgod, thank :D that does look a lot better. I think I'll merge it next time I have time to work on the module. Could you tell me what AsciiMap.lua does and what the purpose of
Code:
dofile("/mod/class/AsciiMap.lua")
in load.lua is? I'm not familiar enough with Te4 to understand what it's doing :lol: :oops:


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PostPosted: Tue Nov 14, 2017 8:47 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10228
Location: Angolwen
It forces it to load the file and it does it at the very top of load.lua beause it wants to do it before anything else has a chance to require Map.
As for what it does, instead of taking an image (and thus letter) for each entity on the stack for each position, it takes only the higher one.
So a trap will cancel the ground behind it, a npc will cancel the ground & trap, and so on.
To give the classical ASCII view, and to look less messy

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Tue Nov 14, 2017 5:42 pm 
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Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
Thanks again Darkgod! Here's a screenshot of the new ASCII mode, along with a NPCs generated from a WIP random NPC generator.
Image


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PostPosted: Fri Jan 05, 2018 2:02 am 
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Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
I've been unhappy with the background information I wrote for the earlier iterations of the module, so I've been rewriting large sections of the lore. Here are two snippets of the lore describing the current status of earth and mars

Quote:
Earth is a utopia: disease has been eradicated, violent crime is practically non-existent, and even the poorest life a life of luxury unimaginable to the rest of the system. The working class consists primarily of baseline humans and uplifts, primarily chimpanzees, gorillas, and corvids. Vocational genetic enhancement is rare, with most preferring non-permanent implants. The species identity of the wealthiest inhabitants is typically indeterminate, as the well-to-do modify their bodies according to fashion trends or personal preferences.

Each nation of Earth is a participatory democracy, although the day to day affairs of government are typically carried out by AGIs. The freedom of movement of peoples, goods, and capital between nations is absolute. Areas of competence of an international character, such as regulation and standardization of production, intersystem trade, immigration, and defense are legislated by supranational organizations similar to the old continental trade blocks of the 22nd century.

Quote:
Mars is a Blue Planet; where once there was barren desert, now there is life. The closest analogy to the current Martian socio-economic landscape is found in 21st century Earth. Mars is divided into dozens of nation states, each of which has internal sovereignty and well-defined borders with their neighbors. The economy is globalized, and trade is a significant source of pride and prestige.

AGIs are heavily restricted on Mars. In most nations, labor is carried out by a genetically modified underclass, while the managerial and ruling classes tend to be composed primarily of baseline humans. Uplift are often discriminated against on Mars. Historically, this discrimination has taken the form of prejudicial practices in employment and social biases among the human majority, although legalized persecution is becoming increasingly widespread.


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