ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Sun Dec 16, 2018 7:34 pm

All times are UTC




Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: In The Shadows
PostPosted: Mon Oct 19, 2015 5:27 am 
Offline
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5780
As in you activate Stealth and everyone within 100 tiles is afflicted with confusion over how it actually works?

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


Top
 Profile  
 
 Post subject: Re: In The Shadows
PostPosted: Mon Oct 19, 2015 8:53 am 
Offline
Sher'Tul Godslayer

Joined: Fri May 07, 2004 8:26 pm
Posts: 2000
Location: Nahgharash
HousePet wrote:
As in you activate Stealth and everyone within 100 tiles is afflicted with confusion over how it actually works?


While stealth isn't that bad, if it's confusing the solution is easy. Recode the entire stealth system, and rebalance it to be multiple-difficulty viable, and easily understandable. Ready.... 3, 2, 1, Not it!

_________________
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:
DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.


Top
 Profile  
 
 Post subject: Re: In The Shadows
PostPosted: Mon Oct 19, 2015 9:11 am 
Offline
Uruivellas

Joined: Wed Apr 30, 2008 5:55 pm
Posts: 708
Well, maybe we'll get a nice stealth model out of this one?

(Instead of my horrible attempts, at least. :roll: )

_________________
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)


Top
 Profile  
 
 Post subject: Re: In The Shadows
PostPosted: Mon Oct 19, 2015 12:37 pm 
Offline
Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
Great to see this being restarted, I liked a lot of the ideas presented in the first drafts.

_________________
Working on a T-Engine game
Veins of the Earth

Veins of the Earth ModDB page


Top
 Profile  
 
 Post subject: Re: In The Shadows
PostPosted: Sun Nov 29, 2015 3:52 am 
Offline
Wyrmic

Joined: Tue Feb 15, 2011 12:01 am
Posts: 282
I'll second all of that.

What I did play of urmane's module - there wasn't much in the way of content, but I'm talking the mechanics and the feel of it all - was bloody beautiful.

This needs to get back on track and become a leading T-Engine module! Good luck! :mrgreen:


Top
 Profile  
 
 Post subject: Re: In The Shadows
PostPosted: Thu Nov 23, 2017 3:36 am 
Offline
Cornac

Joined: Sun Jan 01, 2012 5:57 pm
Posts: 39
Restarting this. Again :-)

Light, ambient light, and senses redone. Plenty of ideas gathered since last time. Graphics still suck ;-)


Top
 Profile  
 
 Post subject: Re: In The Shadows
PostPosted: Sat Nov 25, 2017 6:55 pm 
Offline
Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
Do you have a new repository? As far as I can tell the link in the first post is empty.


Top
 Profile  
 
 Post subject: Re: In The Shadows
PostPosted: Sat Nov 25, 2017 8:55 pm 
Offline
Cornac

Joined: Sun Jan 01, 2012 5:57 pm
Posts: 39
New repo: https://github.com/urmane/its


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group