ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Sat Jan 05, 2013 4:11 pm 
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Higher

Joined: Thu Aug 16, 2012 10:52 pm
Posts: 55
Location: Philadelphia, Pennsylvania, USA
Oh, it is ON!

I guess if you were to have collaborators, you'd have to split the money, huh?


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PostPosted: Sat Jan 05, 2013 4:40 pm 
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Wyrmic

Joined: Mon Sep 26, 2011 1:49 pm
Posts: 243
I am interested in this. The challenge is on!


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PostPosted: Thu Jan 17, 2013 9:05 am 
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Higher

Joined: Thu Aug 16, 2012 10:52 pm
Posts: 55
Location: Philadelphia, Pennsylvania, USA
I'm torn! I want to release a sample module and copy of T-Engine with the Lua console installed and flushing to the log. But I also want to win this contest.

So would development of Hellfire be right out for this contest?


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PostPosted: Thu Jan 17, 2013 9:12 am 
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Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
chezzo wrote:
I'm torn! I want to release a sample module and copy of T-Engine with the Lua console installed and flushing to the log. But I also want to win this contest.


What stops you doing both?

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http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes


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PostPosted: Thu Jan 17, 2013 7:38 pm 
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Low Yeek

Joined: Fri Jan 11, 2013 5:00 am
Posts: 6
Not sure if what I'm making will qualify for the contest.... but I'm making something.... :D


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PostPosted: Sat Jan 19, 2013 3:27 am 
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Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
I'll be participating. I think I'll be making a sci-fi module.


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PostPosted: Mon Jan 21, 2013 12:49 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Yay scifi !!

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Thu Jan 31, 2013 12:47 am 
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Higher

Joined: Thu Aug 16, 2012 10:52 pm
Posts: 55
Location: Philadelphia, Pennsylvania, USA
Here is an unbranded copy of the T-Engine.

To brand it with your own files, replace:

\game\modules\boot\data\gfx\background\module.png

\game\modules\boot\data\gfx\background\module-logo.png

for the new game screen, and:

\game\engines\default\data\gfx\background\tome.png

\game\engines\default\data\gfx\background\tome-logo.png

For the loading screen.


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PostPosted: Tue Feb 05, 2013 5:56 pm 
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Perspiring Physicist

Joined: Thu Feb 17, 2011 5:20 am
Posts: 889
I'm in! Brainstorming is finally forming into a somewhat coherent set of ideas that may be unique and hopefully fun.

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OMFG tiger eye you are my hero!


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PostPosted: Sun Mar 10, 2013 8:19 pm 
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Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
Here's a better example module:

https://sites.google.com/site/darrenjoh ... ule1.0.zip

It's a cut down version of - This Jam, with tiles, sound, health bars, a playerdisplay and a bunch of other stuff enabled. It's turn-based but it's easy to change to real-time for anyone who wants to. It has a streamlined combat system that's obvious enough to alter. It has some enemy AI that's a little fiddly but shows some interesting ways to do enemies. It has player FOV disabled and the whole map made visible, but this is easy to change back. Overall it's a much better starting point than the example module, especially for anyone making quick games.

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http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes


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PostPosted: Sun Mar 10, 2013 10:29 pm 
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Sher'Tul

Joined: Mon Nov 24, 2003 2:31 pm
Posts: 1252
Location: South Africa
Thanks Grey, perhaps for the next version it should be the official example module. As that has not at all been a focus of DG, but you've done some thinking as to what should be in example module.


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PostPosted: Sun Mar 10, 2013 11:10 pm 
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Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
I think it could do with a lot more polish and some extra features thrown in to be a good example module, but it's better than what's there I believe ;)

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http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes


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PostPosted: Wed Jul 10, 2013 5:56 pm 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
I am in with Underdark.
We're nearly done porting the basic d20/D&D 3.x rules and more content will come when I'm back in 3 weeks!

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Working on a T-Engine game
Veins of the Earth

Veins of the Earth ModDB page


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PostPosted: Thu Jul 11, 2013 1:23 am 
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Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
I guess just a few weeks to declare now (deadline 1st August). Not sure which game I should put forward...

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http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes


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PostPosted: Thu Jul 18, 2013 12:41 am 
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Wayist

Joined: Mon Jul 01, 2013 1:43 pm
Posts: 23
I should announce my entry now, because I know I'll forget if I put it off :lol:

I'm making something that I haven't named yet, but it has a Shiren-inspired aesthetic and a heavy emphasis on resource management. I'm shooting for something like 1-2 hours for a successful run, but substantial variation between runs to maximize replayability.


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