ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Mon Jun 01, 2020 9:25 am 

Joined: Thu Aug 26, 2010 3:46 pm
Posts: 56
Hi guys,

so, I'm having this problem but have no ideia where to start looking.
I'm using a ranged talent ("T_SHOOT" for instance) but the missile stays in my square. It only moves in the next round, after I do something. I first tought about projectile speed or something but it seems to be working allright, just a turn later

Any help would be appreciated, thx.

PostPosted: Mon Jun 01, 2020 10:07 am 
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6108
Context would really help here, especially since this is a forum for discussing Modules make for running in the T4 Engine, not any specific game.

My feedback meter decays into coding. Give me feedback and I make mods.

PostPosted: Mon Jun 01, 2020 12:22 pm 

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 628
this is normal, and the way all projectiles work in ToME.

First, your projectile need to have energy when you create it, otherwise it won't act until it has enough energy.
Second you need to ask it to act() after you're done instanciating it, otherwise even with energy it won't act until the next tick.

The most glaring in vanilla are called shots which say they're instant but are not despite having a huge amount of speed, and coupled with their weird targeting make them miss enemies more often than they hit.

I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

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