ToME: the Tales of Maj'Eyal

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PostPosted: Thu May 17, 2018 11:49 am 
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Low Yeek

Joined: Mon Apr 23, 2018 1:34 pm
Posts: 7
Hello,

First let me say it: I think the Foridden Cult expansion is a great success. It's seriously fun, and the Writhing One is an interesting class, etc.
I think the work done here was great too, if I'm one to judge.
So I don't want to say bad things about it, but if criticism does help, I'll give my feedback anyway:



I think the Writhing ring of the hunter is total bullshit.
If, in terms of strength, the cost of a ring & the horrors spawning arguably aren't worth a prodigy. (and I'm quite sure it's not worth it)
It's not the actual issue here:

The ones that hunt simply will disallow your every capability to rest & auto-explore.
Those two probably are the two core features that I use the most, but I can't anymore. And I can't remove that ring.
I believe a lot of players would second that about resting & auto-exploring.



I do like the "realism" in having a sort of an event, triggered in an unexpected way. It's very much roguelike. Very more like the old RPGs that I love, than the usual mainstream stuff where every action's consequences can be undone, every risk can be avoided, everything triggers in an expected way. Apologies I express poorly, and I'm exaggerating it, I mean that I really like the idea about that ring.
But you know, if you go in the dark crypt you might actually come out alive. Even succeed doing it at times.
It's only, the impact of that ring is on rest & auto-explore, notably. To me, this writhing one I made is 100% -. Starting over makes more sense.

I don't think the idea would be so crushed, by adding an explicit way of removing it, at least. A quest, whatever.
After going through most of the west area, I don't feel like starting over.
It's the end of that dlc to me, and with much gratitude for the good work that justifies 100% the little support I could afford to give you:
I'm afraid I may be representative of what people will think of it.
I do believe you'd better make it different.



Sorry about the bad feedback. Again, the game's great.
Regards,
Arnaud.


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PostPosted: Thu May 17, 2018 12:24 pm 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 830
I'm pretty sure it breaking autoexplore/rest is a bug. The hunter should pop up only when you're fighting stuff and despawn afterwards, so it just makes fights harder.


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PostPosted: Thu May 17, 2018 2:12 pm 
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Archmage

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 345
it's not supposed to break rest/autoexplore and you also can remove the ring.

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I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)


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PostPosted: Thu May 17, 2018 2:38 pm 
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Low Yeek

Joined: Mon Apr 23, 2018 1:34 pm
Posts: 7
Cathbald wrote:
it's not supposed to break rest/autoexplore and you also can remove the ring.


I've played several hours without being able to rest/auto-explore, nor remove the ring.
On the part about not being able to remove it, the combat log displays a message stating that the ring cannot be removed.
Some sorta conflict with the Wheel of Fate? (I did not loot it, have it nor equip it during my game)

It's a good thing if it simply is a bug tho, it'll make my post irrelevant. (well, relevant but as a bug report :p)

Oh, and I guess I should add that it also spawned and attacked me on the world map a few times.
Which I first believed to be natural and part of it (& cool in a way at least), but I now suppose it's part of the bug.


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PostPosted: Thu May 17, 2018 5:31 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10228
Location: Angolwen
Hum yeah as raz said, rest & stuff should NOT be prevented. It only should appear in combat and disappear afterwards.
First check: using any addons?

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Thu May 17, 2018 9:01 pm 
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Low Yeek

Joined: Mon Apr 23, 2018 1:34 pm
Posts: 7
I haven't installed any addons which weren't included in the game.
Just so to be surer:

Embers of Rage 1.5.0
Ashes of Urh'Rok 1.5.0
Possessor Bonus Class 1.5.4
Forbidden Cults 1.5.9

These are all addons active in my game.

I also have the vault of items present, unactive.
And I trust that's all of it.


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PostPosted: Fri May 18, 2018 8:59 am 
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Cornac

Joined: Tue Jun 25, 2013 2:39 am
Posts: 36
Could you upload that character somewhere like google drive so I can glance at it? I suspect something else is permanently locking that character in combat


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PostPosted: Wed May 23, 2018 8:35 am 
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Low Yeek

Joined: Mon Apr 23, 2018 1:34 pm
Posts: 7
Please excuse-me I've been too busy these days to log.

Sure, well I dunno the way of doing that but if you may explain me the main steps at least then I will.

Cheers,
Arnaud.


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PostPosted: Thu May 24, 2018 8:02 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10228
Location: Angolwen
Just go (assuming Windows) to C:/users/<yourname>/T-Engine/4.0/tome/save/<yourcharname>/
Zip all those files, and upload them to google drive, sendfiles or whatever file service you prefer :)

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Thu May 24, 2018 2:07 pm 
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Low Yeek

Joined: Mon Apr 23, 2018 1:34 pm
Posts: 7
There was no "<yourname>" folder at "C:/users/"..?
Kidding.

There's the thing:
https://drive.google.com/open?id=1NYbYI ... uw-vlolbUK

Cheers.


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PostPosted: Thu May 24, 2018 2:50 pm 
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Halfling

Joined: Mon Nov 04, 2013 1:28 am
Posts: 107
Location: St.Petersburg, Russia
I can add that it does prevent rest/autoexplore when using the following add-ons:

Faster Run/Rest/Explore 1.0.6
Improved Auto-explore and Rest 1.5.5

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