ToME: the Tales of Maj'Eyal
http://forums.te4.org/

PvP
http://forums.te4.org/viewtopic.php?f=39&t=48523
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Author:  pizdabol [ Thu Jan 04, 2018 11:44 pm ]
Post subject:  PvP

I know squat about coding and stuff, so I was wondering if someone in the know could theorize on how difficult would it be to implement some form of PvP in ToME, say something like one on one battles in the arena. I'm guessing speed would be the most troublesome variable to overcome? Has anyone involved in development given any serious thought to this? Would be pretty awesome.

Author:  Arcvasti [ Fri Jan 05, 2018 1:03 am ]
Post subject:  Re: PvP

Even leaving aside speed, there are lots of issues. Speed/turn priority is probably a big coding issue[Handling multiple people's input is another one], but there are game design issues as well. Players deal much more damage and have much less health then their enemies, generally. Its quite possible to kill yourself in one or two turns of melee attacking with a late-game physical character. Thus, most matchups become rocket tag and end in 3-4 turns. Another issue is that a few classes would unfairly dominate in PvP power. Archer seems like the big one to me[Invisible until you attack, higher then 10 range, high damage and very strong disables], but I'm sure that there are others. Thus, I highly doubt that PvP ToME will ever be a thing.

Author:  PseudoLoneWolf [ Fri Jan 05, 2018 3:31 pm ]
Post subject:  Re: PvP

I came here to post a thoughtful and well-assembled reply as to why I think this is a bad idea and Arcvasti already said everything I was thinking. I can't add much more other than, I agree with all this and I think PvP tome is probably a bad idea and unlikely to ever be seriously implemented.

Author:  pizdabol [ Fri Jan 05, 2018 4:48 pm ]
Post subject:  Re: PvP

Oh, the thought of it being balanced has never crossed my mind for even a split second, I was just wondering if it's actually doable without rewriting a shitload of code or changing core mechanics... or at all.

To be honest, the archmage-killer-guy is the one who arouse my curiosity of the matter.

Author:  Kruzifixxion [ Fri Jan 05, 2018 10:31 pm ]
Post subject:  Re: PvP

pizdabol wrote:
Oh, the thought of it being balanced has never crossed my mind for even a split second, I was just wondering if it's actually doable without rewriting a shitload of code or changing core mechanics... or at all.

To be honest, the archmage-killer-guy is the one who arouse my curiosity of the matter.

If you want to 1v1 me on any other game just send me a PM.

Author:  HousePet [ Fri Jan 05, 2018 11:27 pm ]
Post subject:  Re: PvP

Surely the game already has perfect speed and turn priority code? It just isn't designed for multiple players.

You could slap a damage penalty on all players involved, but the huge range of play styles of the classes means that many would not be suitable for duelling.
That doesn't mean there aren't enough that it could work though.

Author:  pizdabol [ Sat Jan 06, 2018 6:45 am ]
Post subject:  Re: PvP

HousePet wrote:
Surely the game already has perfect speed and turn priority code? It just isn't designed for multiple players.

You could slap a damage penalty on all players involved, but the huge range of play styles of the classes means that many would not be suitable for duelling.
That doesn't mean there aren't enough that it could work though.


I see, so coding-wise it's not that much of a hassle?

Kruzifixxion wrote:
If you want to 1v1 me on any other game just send me a PM.


OK, that was creepy...

Author:  HousePet [ Sat Jan 06, 2018 8:47 am ]
Post subject:  Re: PvP

Oh I'm guessing its a huge hassle code wise, just not for the reasons suggested in this thread.
Biggest issues being that the game is not designed to communicate and sync between two clients, or handle more than one player (that one might be easily sort though).

Author:  Kruzifixxion [ Sat Jan 06, 2018 10:01 am ]
Post subject:  Re: PvP

pizdabol wrote:
HousePet wrote:
Surely the game already has perfect speed and turn priority code? It just isn't designed for multiple players.

You could slap a damage penalty on all players involved, but the huge range of play styles of the classes means that many would not be suitable for duelling.
That doesn't mean there aren't enough that it could work though.


I see, so coding-wise it's not that much of a hassle?

Kruzifixxion wrote:
If you want to 1v1 me on any other game just send me a PM.


OK, that was creepy...

Well hey you said I'm the reason you thought about it yet I've never brought up pvp in tome so I can only assume you meant you wanted to 1v1

Author:  pizdabol [ Sun Jan 07, 2018 3:13 pm ]
Post subject:  Re: PvP

Are you, like, twelve?

Author:  Micbran [ Sun Jan 07, 2018 3:29 pm ]
Post subject:  Re: PvP

pizdabol wrote:
Are you, like, twelve?


Aren’t you the one who was interested in the “1v1” in the first place? Asking about it and everything too.

Author:  Dopaminka [ Wed Jan 10, 2018 7:54 am ]
Post subject:  Re: PvP

Wasn't there some kind of "arena" feature in the works, where it let you battle stored copies of other players characters? DG teased it sometime ago and I was very hyped for it.

Author:  pizdabol [ Wed Jan 10, 2018 12:12 pm ]
Post subject:  Re: PvP

Micbran wrote:
pizdabol wrote:
Are you, like, twelve?


Aren’t you the one who was interested in the “1v1” in the first place? Asking about it and everything too.


I was curious to know if it's possible to pull off PvP in tome. I have little interest in playing "1v1" with random people on the internet (or at all).

It's not like I have a problem with it or something, I don't really have an opinion on the matter, it's just that the "this class is the archmage killer" comments made me think it'd be cool to have PvP so we could test such claims with some bloody carnage. You know, just for the heck of it, I know it wouldn't be much of a proof of anything.

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