ToME: the Tales of Maj'Eyal

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PostPosted: Tue Nov 21, 2017 4:48 am 
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Uruivellas

Joined: Sun May 19, 2013 1:58 am
Posts: 769
Not sure why traps were nerfed as part of the Rogue rework considering people rarely use them as it is. Instead of 1/2/3/3/3 which is super lame something more like 2/3/4/5/6 would be more appropriate in my opinion. There are so many cool traps available but I'm never going to use a lot of them because of this limit.

Also please reduce the stamina cost of the Disarming Trap from 25 to like 10 or 15, it's crazy expensive compared to other traps and its effect, while good, doesn't justify the cost.

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