ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Mon Sep 28, 2020 3:05 am

All times are UTC

Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: Thu Nov 02, 2017 6:25 pm 

Joined: Tue Jan 13, 2015 11:22 am
Posts: 27
I love the necromancer, except for how it punishes players for using the rest and auto-travel features. This proposal aims to tweak those features so that they no longer result in unnecessary minion deaths that could deplete the Necromancer's supply of souls.

The core proposal is to break from rest or auto-travel if a minion suffers health decay for being outside the Nectrotic Aura.
There could be a game option to toggle this, in case players would prefer to lose their minions). Edit: This is might be better implemented as a general break rest/travel when a party member takes damage feature.

Furthermore, this tweak to auto-travel behavior would reduce the frequency of unnecessary minion decay. Just before the necromancer takes a step, the following algorithm would run:

1) Would taking the next step strand a minion? If not, take that step, otherwise:
2) Did a minion or the Necromancer move since the last time the Necromancer waited a turn? If so, wait a turn, otherwise:
3) End auto-travel because a minion could not figure out how to move closer to the Necromancer.

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC

Who is online

Users browsing this forum: No registered users and 2 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group