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 Post subject: Celia reward
PostPosted: Sat Aug 05, 2017 5:06 pm 
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Uruivellas

Joined: Sat Aug 24, 2013 5:55 am
Posts: 684
I propose that you receive an additional reward for killing Celia, namely a "potion of immortality."

What this potion does it converts 20-33% of all future life gains into permanent negative life for undead characters only. Note: it wouldn't change total life gain. It would only split the life gain between positive and negative life.

Why?

1. It would encourage taking on Celia at as early a stage as possible.

2. It would be especially useful for Ghouls.

3. It would enhance the Necromancers Sacrifice shield, and similar talents that reduce damage to a percentage of max life.

4. It's not a pure bonus, i.e. it doesn't produce "power creep," for most classes.

5. It'd add some flavor and it'd be fun.


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 Post subject: Re: Celia reward
PostPosted: Sun Aug 06, 2017 1:10 pm 
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Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
Posts: 1456
That actually sounds kinda' neat. It might be even neater if you expanded the concept, though. Make the pos/neg life split default for undead (fairly high, maybe half or better, for skeletons and bone giants, lower for ghouls/vampires, higher again for ghosts/dreads), with celia's whatever increasing the ratio and maybe adding one or two HP/level (probably not retroactive, to reduce incentive to cheese the encounter, as you recommend), either still split or specifically bonus negative life.

That could be a nice lil' theme enrichment for undead (and necromancers, since blurred mortality would suddenly make really dead on sense), and give a bit more (regularly considered somewhat undertuned) characters a little extra from what's generally considered one of the harder fights in the game (taking into account the whole level, anyway).

E: You could also just make the effect universal, instead of undead only. Have it add 5-10% conversion, regardless of state of undeath. Probably make it cancel the blood of life (or not work until you pop it or somethin') or slightly (very slightly, like half to a quarter of the conversion amount) reduce infusion effectiveness or something, so it's still of primary benefit to undead. Possibly even make it part of the heart's effect and make it a guaranteed generic drop.


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 Post subject: Re: Celia reward
PostPosted: Thu Sep 21, 2017 8:54 pm 
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Uruivellas

Joined: Sat Aug 24, 2013 5:55 am
Posts: 684
I dislike making the effect universal...

Either way, I stand by the notion that it'd improve gameplay without general power creep.

Ghouls, sun paladins, and necromancers would get a bump up, no question, but otherwise, it's just a bit of flavor.


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