ToME: the Tales of Maj'Eyal

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PostPosted: Tue Apr 11, 2017 6:49 pm 
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Thalore

Joined: Fri Jul 18, 2014 11:48 am
Posts: 121
Just like title says - make fixedarts reachabe in deterministic way, that not involve vaulting. That's it.

I realize that would have impact on vault system, but it can be balanced around 1-2 forgings per game and available much later on (like after defeat tannen tower, for example, or like shadow crypt reward (i never step there after doomed unlock)).

UPD: it's not necessary to be exactly fortress function, maybe some side quest, but it can fortress energy more viable. Or all at once.

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PostPosted: Tue Apr 11, 2017 7:54 pm 
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Wyrmic

Joined: Tue Dec 20, 2016 7:46 pm
Posts: 239
Not sure if this is the best option, but there really should be some use for large amounts of fortress energy other than large amounts of farportals.


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PostPosted: Tue Apr 11, 2017 9:11 pm 
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Uruivellas

Joined: Fri Oct 10, 2014 4:00 pm
Posts: 790
I think it would be reasonable if:
1. The fortress energy cost increases exponentially based on artifact tier. Maybe something like (item tier)^2 * 5 + 10
2. Include a gold cost based on the item's value. There could be some multiplier to the standard vendor price (either higher or lower), but I think it should cost some amount of gold since fortress energy is "free" as you transmute stuff. This would also prevent low-tier, high-power artifacts like Spellhunt Remnants from being too easy to get.
3. Possibly increase the cost each time you buy an artifact this way, so you can't easily buy all the items you want. Maybe increase cost by +50% for each item after the first. So the third item would be twice the cost, fourth would be 2.5x the cost, and so on.

I think it's a good idea though. Having some way to enable builds that rely on a certain item is nice. Item vault is always an option, but this would be less like "cheating" because it costs in-game resources to get the items.


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PostPosted: Wed Apr 12, 2017 4:39 pm 
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Uruivellas

Joined: Sun May 19, 2013 1:58 am
Posts: 764
Probably just double the energy per item, so there would effectively be a soft cap per game. Not sure if this is something that should be included at all but it beats having to go without certain key artifacts like Elemental Fury on Raze Wyrmics and Spellhunt Remains on any Antimagic character.

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PostPosted: Mon Apr 17, 2017 5:13 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 672
I would really like this, but I'm unsure darkgod would go for it. An addon could do it fine.


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PostPosted: Fri May 05, 2017 8:10 pm 
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Thalore

Joined: Fri Jul 18, 2014 11:48 am
Posts: 121
I have a question for DarkGod/devs: Is addon with this functionality acceptable at all? Can i release it? Because it's somehow compete with vault addon (and therefore can have impact on donations) and I do not want to post it without permission.

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