ToME: the Tales of Maj'Eyal

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PostPosted: Mon Mar 20, 2017 1:27 pm 
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Halfling

Joined: Sun Mar 09, 2014 5:07 am
Posts: 101
This had actually been discussed in another thread viewtopic.php?f=39&t=47367, but it got ignored possibly due to the subject title not stating the problem outright. Yet that thread reveals a serious flaw in Possessor, that is, Possessor cannot use any weapon-specific talent when the Possessor himself is not equipped with the required weapon. That means you cannot use any archer, brawler, and shield-wielding class talents of the assumed forms, and you can only use assumed forms' 2H and dual wield talents when you are so equipped.

This makes sense for other classes. But when the essence of Possessor is being able to use enemies' talents, denying Possessor any benefit to possess, say, an archer rare, would greatly limit the fun of playing a Possessor. Of course Possessor is perfectly viable by just possessing Demon/Dragons/etc., but I don't see the point of limiting the choices.

Let me rehash my old suggestion here: There could be a default mechanism which allows possessing to also copy enemy's weapon, and such weapon will only be used for using the talent of the assumed forms. The relevant weapon mastery level will be determined according to the min of 1. Enemies' weapon mastery 2. TL of Full Control


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PostPosted: Mon Mar 20, 2017 4:22 pm 
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Halfling

Joined: Sun Jun 20, 2010 9:24 pm
Posts: 109
One thing is fun about the current implementation. If you find a good artifact weapon you can keep it and possess a creature with that weapon class's talents then equip it.
Probably a bit much effort for most people most of the time but I had a 2 handed randart in my alternate weapon slot when I played possessor and swapped to it when possessing certain minions.


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PostPosted: Mon Mar 20, 2017 6:40 pm 
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Halfling

Joined: Wed Jan 08, 2014 4:56 pm
Posts: 109
You have 2 sets of weapons. Simply assume forms that can use one set or the other.

If you need different weapon simply switch to normal form and make adjustments. It's hardly a "serious flaw"


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PostPosted: Tue Mar 21, 2017 1:41 pm 
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Halfling

Joined: Sun Mar 09, 2014 5:07 am
Posts: 101
Dougiegee wrote:
One thing is fun about the current implementation. If you find a good artifact weapon you can keep it and possess a creature with that weapon class's talents then equip it.


I remember you cannot switch any equipment when you are in assumed forms? So if you want to assume an archer form, before doing so you need to get enough Dex to equip a bow, then assume form only when you have a bow equipped.


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PostPosted: Tue Mar 21, 2017 2:06 pm 
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Halfling

Joined: Sun Jun 20, 2010 9:24 pm
Posts: 109
If that's the case then it seems like it could do with a change. I thought you could swap equip after the possess.


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