ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Sun Dec 17, 2017 2:24 am

All times are UTC




Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: Wed Mar 15, 2017 11:28 pm 
Offline
Wayist

Joined: Tue Dec 24, 2013 12:10 am
Posts: 15
Don't know how many people here watch Xianxia (read Shansha) movies or read Wuxia (read Wusha) novels but its a very interesting martial arts genre in China. If you've ever seen a Kung-Fu movie, Xianxia is like that. I'm not exactly positive on the exact definition of Xianxia, but generally its like a Kung-Fu movie that has some magic involved. Of course its usually called Ki. Flying swords, sword projections and the like are common in Xianxia movies. Wuxia basically takes Xianxia a step further. In a Wuxia novels, mortals cultivate the energy of heaven and earth to seek immortality. At the absolute peak of cultivation, cultivators are literal Gods, above Gods even. Destroying planets is as easy as turning over one's hand for a peak cultivator. And they are literally omniscient, since they can cover the universe in Divine Sense, or look into the past. I could go into detail about the general various stages of cultivation, but just imagine the general starting power level of this game. Every rank up within a stage more than doubles that (multiplicatively), breaking through to the next stage multiplies that by over 10 (peak power, level 50 for this game would likely be stage 2). After 10, or so, stages.. you can imagine the power creep involved. Superman or Goku can't even hold a candle. The speed of light is just a suggestion to such figures as they can surpass all natural laws.

Anyways, enough talking about Wuxia, as this is mostly a Xianxia class (basically a stage 1 cultivator). The general idea is that upon entering a sect you're mysteriously transported to Maj'Eyal. You only learned the supportive skills and basic cultivation techniques of cultivators. But you weren't taught many offensive techniques yet so you have had to learn the techniques of the locals. Thus the class will have many skill trees from other classes available, with even more locked but all at a reduced mastery (I'm thinking .6 in general so that even with a cat point AND a mastery item, you're still not as good as the original class at this tree). You'll have a few unique trees with amazing support skills, but its up to clever use of these low mastery trees to kill things. I'm still in the early phases of designing custom trees, as well as, which trees this class will have access to. I'm also extremely bad at balancing numbers in games. Without further ado:

    Body refining, 1: You can take in the energy of heaven and earth to reinforce your body granting (5 + 2 per level) stats as well as some passive resistances and other minor bonuses. You start with 1 point in every weapon mastery tree, including ones like bows. This starts learned and cannot be unlearned.
    2: You naturally regenerate Vital Essence. Theres no way to speed up the recovery of Essence other than resting. If you would be killed, you lose 50% of your max Essence with an additional 10% per 10% of HP that overkilled you before your turn (so a 50% overkill is instant death if you had max Essence stored), you are revived for X% max HP. Every point in Con with give additional % max Essence, as well as reduce the amount of Essence lost rebuilding fatal wounds. Otherwise, you heal for X per turn by draining X Essence (scales with global speed). This should be balanced so that long battles of attrition will completely drain your Essence.
    3: You are a master of your weapon. The longer you use it, the better you get with it. (In-game effect: The longer you use a weapon type the stronger it gets, this has a soft scaling cap. This also works with Dual Wield, Mindstars and Unnarmed. Using other weapon types will slowly drain the previous bonus, including from Dual Wielding, so switching off hand from a dagger to a whip counts as a new fighting style.) Secondary passive: Killing enemies will buff your current weapon slightly. (These two aren't intended to be a massive bonus, perhaps they are worth ~half max mastery for typical weapon skills to start with, this should keep scaling later into the game though.)
    4: You can use X% Essence to perform (unthought of yet) skills (comes with more than 1 skill).

    Ki refiner, 1: Your store of every resource is increased by X%. You begin to regenerate every resource slowly, besides Essence. This cannot be unlearned once learned.
    2: You can project the attack of your weapon X spaces away. This costs X% of every resource you have besides Essence, CD is lowered by skill level. Skill level 3 and 5 have additional effects.
    3: You can add a scaling to your weapon to any stat. The element of your weapon will change depending on the stat used (Mage for Int, Natural for Wis, Star for Dex, Vile for Str). You can change this at any time. The element bonus is random within that, think of the damage types that staffs get when you use Command staff.
    4: AoE weapon skill, decent scaling based on stat used for 3.

    Treasure use, 1: You increase the effectiveness of non inscription activatables by X%.
    2: Activatables only put other activatables on CD for half as long, this works with Device Mastery from Cunning: Survival.
    3: Switching activatables puts other activatables on CD for X turns less, Min: 1. Using an activatable reduces the CD of other activatables by X.
    4: Overcharge your currently worn activatable to increase the effect by X times. This breaks the activatable permanently. Gives a second skill to make an activatable explode and throw it.

General idea is for a jack of all trades class that can't do any one thing well. You will heavily rely on what you find and build around that. The 3 trees above are to encourage you to be a hybrid class. Typical playstyle should be to weaken from afar, briefly engage in melee and retreat. Hit and run style. I also wanted a debuffing / buffing that had a built in retreat. This class has no innate magic (Ki isn't magic, closer to Psionics) so isn't barred from Anti-Magic. This class will have access to some magic trees at the start, so going Anti-Magic will lock you out of these and weaken the Treasure Use tree (I don't think you can use Arcane activatables). In general X is an number that is balanced.

For those curious about Wuxia Novels, Wuxiaworld has translators that translate from the original Chinese to English, with the consent of the original authors. These are free to read, but it is funded by donators to keep it going. If this counts as advertising WW I can remove it (Not sure as the rules only state for Youtube channels) but as its relevant to the idea I thought I would include it.

Anyways, this is in ideas as I simply don't think I have the game knowledge to make the class (can barely get past level ~20~30 on average), let alone balance it or make it fun to play myself. Hope someone else wants a Xianxia class in Tome as much as I do!


Top
 Profile  
 
PostPosted: Wed Mar 15, 2017 11:59 pm 
Offline
Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
ok make an addon for it then

it wont be any worse balanced than every other addon class

_________________
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


Top
 Profile  
 
PostPosted: Thu Mar 16, 2017 12:27 am 
Offline
Wayist

Joined: Tue Dec 24, 2013 12:10 am
Posts: 15
ster wrote:
ok make an addon for it then

it wont be any worse balanced than every other addon class

Some of the ideas seem hard to code, how hard is it to add in new resource types? Or change weapon scaling? I can probably make a simpler addon for it, but I think I would have to scrap things like Essence as I'm unfamiliar with modding.

This is still a very rough idea though. Not sure about alot of things and there are more custom trees I want to add for it. I want at least one custom generic tree too. I also wanted to add in a few races that are inspired from various Wuxia, such as Fiends or those with a 'God's blood' Bloodline heritage. Basically, this thread was made as soon as the inspiration struck me and before I've given any of the ideas or abilities any great deal of thought. If noone else is interested in making something like this, I might start working on an addon once I've gotten a rough draft on 'paper' to me liking, but that will probably be a few weeks.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group