I dunno, the idea of a randboss Sawbutcher/Cursed with 2000% movespeed running across the screen, running over the player and then zooming off into the distance is amusing me. But maybe not the best idea.
A vague idea for a generic tree for Cursed/Doomed - this would be if we replaced Ruined Earth in it's existing spot with something else todo with cursed items (despite what I said before, Cursed Sentry definitely fits the tree even I still think it feels more like a Mindslayer talent or something. But won't be changing it!)
So the idea is to focus on creating a killing zone for you to fight in - you can invest a bit into the first talent to get the current benefit, or go heavy to combine with Gloom for an absolute murderpit. This is a v. early draft so there's 5 talents in there till I decide what ones to keep (or if I even want to keep this tree).
Ruined Earth | 30 Cooldown
Curse the earth around you in a radius of 3-8 for 5-9 turns. Those within are weakened, reducing the damage they inflict by 25-57%.
Wastewalker | Passive
While standing inside your Ruined Earth, reduces the damage penalty by 15-75%. Also grants you some buffs?
Killing Field |
Killing an enemy or taking damage above x% of maximum life creates a radius 1 patch of ruined earth around them/you. If the earth is already ruined, amplifies it+extends duration?
Reduces CD of Ruined Earth. Activating Ruined Earth creates a more powerful patch of smaller radius that does some stuff - maybe a damage amplification effect that echoes damage taken as a % bonus mind damage.
Call to Harvest | 12 Cooldown
Teleports enemies adjacent to you if you are within your ruined earth and debuffs them in some way. Pin, confuse...?