ToME: the Tales of Maj'Eyal

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PostPosted: Thu Feb 09, 2017 2:01 pm 
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Sher'Tul

Joined: Wed May 22, 2013 2:39 am
Posts: 1202
Location: Halifax, Nova Scotia, Canada
That Fear category looks a lot more useful then the old one. It has a good mix of active and passive abilities too.

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PostPosted: Thu Feb 09, 2017 2:54 pm 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 752
Also for Micbran - I wrote an alternate version of Predator that tries to keep the whole stacking/DoT theme but ties in a bit more to hate management and other Cursed themes - lemme know what you think, fairly experimental. Idea is that aside from Fears, Cursed would have Predator for people that want an active experience focusing on burning through hate to get your powerful actives, and then an alternative locked tree that focuses on hoarding hate, so a more passive style of gameplay that would probably tie into Gloom/Rampage.

https://hastebin.com/wineqafacu.vbs


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PostPosted: Thu Feb 09, 2017 3:05 pm 
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Uruivellas

Joined: Sun Jun 15, 2014 12:19 am
Posts: 909
Location: Yeehaw, pardner
Right now Raz I'm doing a very slow rewrite of that gimmicky blood tree and making it focus more about stalk marks (I.E. increasing max stalk).

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PostPosted: Thu Feb 09, 2017 3:31 pm 
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Sher'Tul

Joined: Wed May 22, 2013 2:39 am
Posts: 1202
Location: Halifax, Nova Scotia, Canada
That Predator Capstone looks absolutely terrifying. I'm not against the Cursed Class having terrifying talents like that (they are Cursed), but it is going to make Cursed Rares go from being notably dangerous to atrociously broken if it has too many powerful talents like that.

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Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
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PostPosted: Thu Feb 09, 2017 3:35 pm 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 752
haha yeah maybe it'd be better as a higher power but shorter duration active rather than NO ESCAPE FOREVER. Or something else entirely, not sure what I want out of this tree just yet.


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PostPosted: Thu Feb 09, 2017 4:22 pm 
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Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
Davion Fuxa wrote:
That Predator Capstone looks absolutely terrifying. I'm not against the Cursed Class having terrifying talents like that (they are Cursed), but it is going to make Cursed Rares go from being notably dangerous to atrociously broken if it has too many powerful talents like that.

maybe it might be more concerning that every single one of them has 4 digit movespeed and +200% attack speed forever

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PostPosted: Thu Feb 09, 2017 5:51 pm 
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Uruivellas

Joined: Sun Jun 15, 2014 12:19 am
Posts: 909
Location: Yeehaw, pardner
https://docs.google.com/document/d/12Mj ... 3M5xtYqcMo

Hopefully this iteration strikes a decent balance between the two we've proposed. Give it a look, please.

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PostPosted: Thu Feb 09, 2017 7:30 pm 
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Sher'Tul

Joined: Wed May 22, 2013 2:39 am
Posts: 1202
Location: Halifax, Nova Scotia, Canada
As an idea, maybe change Lunge will do less then 100% damage, but with a very high increase in damage per tile traveled. That will make players have to back up more then a few tiles to get good bang from their talent - meaning enemies have more turns to do things.

Might be a good idea to start making a big class overview of the talents and categories at this point. We should be getting to the point of evaluating everything in total - both for players, enemy rares, and general balance to other classes.

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PostPosted: Thu Feb 09, 2017 9:32 pm 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 752
I've got a google doc, will tidy it up and make a public copy of it when I've got time. Still need to figure out stuff relating to curses and generic trees as well.


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PostPosted: Thu Feb 09, 2017 11:58 pm 
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Cornac

Joined: Sat Mar 28, 2015 4:07 pm
Posts: 43
ster wrote:
maybe it might be more concerning that every single one of them has 4 digit movespeed and +200% attack speed forever

To be fair they already pretty much do.


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PostPosted: Fri Feb 10, 2017 12:29 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5456
Don't forget to look through the Living Nightmare addon for ideas, as I've got rewrites of pretty much every afflicted category in there.
I'd give the details in a text form, but I lost all the design notes in a drive failure. :x

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