- do wind effects that push creatures around or make it hard to move in a certain direction
... it's a bit back time wise at this point, but playing a ranged character just recently reminded of something. Would be a general thing for most/all environmental/zone effects that could cause knockback or forced movement.
If you do something like that, make sure it effects projectiles, too.
And moves them in the same direction it moves critters. Either that, or give a very clear -- as in, straight up turn countdown* -- warning it's about to happen... or have the effect also just toggle friendly fire off for everything
, all across the map. Otherwise you're going to have a lot of very confused and frustrated people that just had their own attacks blown backwards into their face by random junk.
*Or have a targeted area spend a few turns basically stacking up circle-style gfx effects (that do nothing, or increase movement speed or grant a temporary -dive away- talent or somethin'), with an overt color shift (as opposed to just increasing brightness) the turn before the hit happens, before dropping the whatever on top of it.