ster wrote:

Mordy wrote:

ster wrote:

Still better than everything else though it drops off hard with armor

It actually doesn't matter at all. Armor doesn't penalize multi hit attacks any more than single hit attacks. Flat damage reduction on the other hand does.

do you know how armor works at all

I'm pretty they're right and you're wrong, ster.

If I'm not mistaken, armor applies before damage multiplicator, correct? That's actually the reason armor is so good.

Let's say you have a base damage of 50 (and a range of 1.0, so no variation, but it would work the same otherwise), 0 APR, and your ennemy has 100%/20.

- First case, you make one attack at 200% : First, your 50 base damage is reduced to 30 by armor and stays at 30 after range is applied. Then the talent is factored in for 200% so your damage is 60. If you have bonus damage they are now applied. Let's say you have 10% all damage and you hit your ennemy for 66.

- second case, two attacks at 100% : First, your 50 base damage is reduced to 30 by armor and stays at 30 after range is applied. Then the talent is factored in for 100% so your damage is 30. If you have bonus damage they are now applied. Let's say you have 10% all damage and you hit your ennemy for 33. You now do the exact same thing for your second attack and deal another 33, for a total of 66, same as before.

Can anyone with a good knowledge of the relevant code confirm?

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