ToME: the Tales of Maj'Eyal

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PostPosted: Sun Jan 01, 2017 6:03 am 
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Wyrmic

Joined: Tue Dec 20, 2016 7:46 pm
Posts: 239
First, you know that "multiple attacks" effect on sawrd and some guns and saws? We should have an ego that does that so you can get that effect on randarts and purple items. Balance it like sawrd is balanced by having the ego reduce the damage on the weapon.

Second, make all staffs shortstaffs, as otherwise a lot of people think anything that's not a shortstaff is useless.

Buff the terrors summoned by the curse of nightmares level 4 effect by giving them some talents.

Give the alchemist golem some generic categories, a few more trees, and as many level up points as your character.

Speaking of that, you know how having an alchemist golem or the direct control summoner ability lets you change the talent priority on summoned things (even summons unrelated to that class, like from items)? Let every character do that by default, as summons are way too stupid otherwise, and it will really improve necromancer minions (and I'm hearing people say the best way to play necromancer is to not use minions right now)

Let us choose which other alchemist completes a potion when you turn one in, so you always get 5 elixirs and a final reward.

Just make item vault use local files and unlimited storage, as the way it is now you can just circumvent the limit by keeping a bunch of artifacts on characters that have already won, to dole out when needed, but it's so time consuming.

Randart gems. Including random effects for alchemist bombs.

Lower price on Last Hope merchant randarts to 1,000.

Guarantee every person in towns will be rare or above rank.

Make primal infusion scale with str instead of con.


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PostPosted: Sun Jan 01, 2017 6:34 am 
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Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
sawrd balanced :roll: :lol:

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<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


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PostPosted: Sun Jan 01, 2017 7:29 am 
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Wyrmic

Joined: Tue Dec 20, 2016 7:46 pm
Posts: 239
ster wrote:
sawrd balanced :roll: :lol:

Didn't you notice something odd about the topic title.


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PostPosted: Sun Jan 01, 2017 10:48 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5455
Randart gem could be interesting.

Unfortunately it would be a dead art for most characters.

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PostPosted: Sun Jan 01, 2017 4:11 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 641
...see I have an addon to multiclass your golem for the third one. :P


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PostPosted: Mon Jan 02, 2017 2:55 am 
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Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
Posts: 1396
I'unno about dead. Anyone not antimagic could potentially nab up... 7? I think. Imbue + crafty hands (3), two rings, limmie's amulet (assuming you find the tome).* Anyone could get at least two, if the things were competitive with randart/artifact rings. It might actually be something that caused folks to actually buy gem rings, ha.** Pretty sure you can stuff artifact gems into those things, anyway...

I guess it'd be expensive to go full bore, but depending on what the gems got it could potentially be like nabbing about half another character's worth of effective item slots. Even for up to six generics, and a cat and prodigy point, I'd probably call that relatively cheap...

* Probably have to either disable them for the third gem or draw from your inventory or somethin', though. It'd be a complete mess if limmie junk could gen itself into something that functionally ruins your item.
**Which'd be nice, I guess. You gotta' kinda' feel for those poor things. Once upon a time they were almost relatively good enough to use. Then the really special rings got turned into an amulet (badly needed at the time, for what it's worth), randarts/rares came along, power creep/ego saturation rolled into town... now I wouldn't really be surprised if most folks forgot it was even possible :V


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PostPosted: Fri Jan 06, 2017 11:56 am 
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Archmage

Joined: Tue Jan 28, 2014 4:39 pm
Posts: 318
Number43 wrote:
Balance it like sawrd is balanced

As it stands, sawrd deals about twice as much damage as the Legacy of the Naloren, the weapon that requires a freaking prodigy.

Sawrd is a weapon in its own league, far better than any other weapon that used to exist before it. It desperately needs a nerf. Introducing more of its kind would be a radical change. It would render all existing weapons without the modifier obsolete and useless.


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PostPosted: Fri Jan 06, 2017 11:04 pm 
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Magical Girl

Joined: Wed Aug 27, 2014 11:36 am
Posts: 367
the only way to balance sawrd is to remove it from the game

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PostPosted: Sat Jan 07, 2017 12:04 am 
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Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
Sheila wrote:
the only way to balance sawrd is to remove it from the game

please don't murder AB even further

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<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


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PostPosted: Sat Jan 07, 2017 2:22 am 
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Magical Girl

Joined: Wed Aug 27, 2014 11:36 am
Posts: 367
ster wrote:
Sheila wrote:
the only way to balance sawrd is to remove it from the game

please don't murder AB even further

If AB depends on an item to be good then there's more pressing issues with it :roll:
it's still a great class, just questionable how it'll perform in madness.

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"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin


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PostPosted: Sat Jan 07, 2017 8:17 pm 
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Halfling

Joined: Mon Apr 18, 2016 9:46 pm
Posts: 89
How to balance Sawrd:
-Reduce multiple attacks to 2 or
-Remove physical bleed
Still strong and slightly stronger than naloren but its acceptable in my opinion. Its kinda rare drop compared to guarenteed naloren.

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PostPosted: Sat Jan 07, 2017 9:10 pm 
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Magical Girl

Joined: Wed Aug 27, 2014 11:36 am
Posts: 367
posetcay wrote:
How to balance Sawrd:
-Reduce multiple attacks to 2 or
-Remove physical bleed
Still strong and slightly stronger than naloren but its acceptable in my opinion. Its kinda rare drop compared to guarenteed naloren.

You can't really balance multiple attacks. Trust me, me and stunt tried.

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"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin


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PostPosted: Sun Jan 08, 2017 2:06 pm 
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Archmage

Joined: Tue Jan 28, 2014 4:39 pm
Posts: 318
What if the number of extra attacks was reduced to 1?


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PostPosted: Sun Jan 08, 2017 2:24 pm 
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Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
grobblewobble wrote:
What if the number of extra attacks was reduced to 1?

Still better than everything else though it drops off hard with armor

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<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


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PostPosted: Sun Jan 08, 2017 2:48 pm 
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Wyrmic

Joined: Tue Feb 10, 2015 1:41 pm
Posts: 268
ster wrote:
Still better than everything else though it drops off hard with armor

It actually doesn't matter at all. Armor doesn't penalize multi hit attacks any more than single hit attacks. Flat damage reduction on the other hand does.


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